I've been giving some thought about how RDM can be brought to the front line more often. With the recent feedback from the developers in regards to why they didn't want to create situations where damage dealers were forced to use skill chains it is apparent that it really isn't fair to the mage classes.
The logic that it would be to cumbersome and difficult to force DD to do Skill Chains is sound. But the opposite end of the spectrum is just as unsound. The changes made during the recent updates are indeed welcomed as it relates to lowering magical resistances but mages are still waiting for "accidents" to happen to take advantage.
In order to remedy the situation I think RDM should receive an ability called Soliloquy. Why Soliloquy you ask? By definition the very word is what we're talking about.
"A soliloquy is a device often used in drama whereby a character relates his or her thoughts and feelings to him/herself and to the audience without addressing any of the other characters, and is delivered often when they are alone or think they are alone."
If you're thinking ahead of me I am proposing that RDM have the ability to trigger conditions for magic bursts. Yes another job has that ability already. But my idea is different.
My suggested job ability would work in conjunction with RDM TierI and II enspells.
For example, A RDM wanting to land Slow II on a highly resistant monster would use Soliloquy first (While under the effect of Enthunder II or by casting right after using the ability.) and then his next enspell strike would trigger a gravitation affect on the monster and allowing him to cast slow II and magic burst it.
I wouldn't even mind that RDM's get Soliloquy at lower levels and use it to work with tier I enspells. The above example would trigger scission with enthunder.
The ability description would read:
Sililoquy: Your next enspell damage will trigger conditions for a magic burst. Magic burst type depends on level and element of enspell.