Those are great ideas, But they fit more into a Real-time Single Player RPG or FPS tbh. That kind of in-depth fight would be nearly impossible for FFXI. Mostly due to how FFXI plays.
-----
Though, on the topic of the Iron Giant, It sounds really fun, but it also sounds more like you want an Epic fight close ot "Shadw of the Colossus". I.E Taking down a huge foe, crawling through (on) its body to reach the brain (Rune spot). This kind of thing would also be hard in FFXI, however, i Could see a possibility.
Imagine it more like Sandworm. You fight this Large Iron-Giant, Eventually, It draws you inside its body. You then enter a Salvage-like "Nyzul" area inside the iron Giant, where you perform objectives to reach the "brain", Which could be guarded by a strong boss.
So in essence, You'd progress through the Iron Giants body to reach the top and defeat the guardian/controller. On the way you could run into objectives like "Shut down pistons" Which could lower the "bosses" Attack speed, or they could be side-objectives, Maybe "Activate xxx switch" as a side objective, that would hinder the "brains/boss's" Casting time.
Basically, Objective based floors (like Nyzul), with a big boss at the end, and objectives throughout the "Body" That would hinder the final boss or weaken him (Similar to some CoP Dynamis stuff). This would be the most realistic way to implement your fight.
The "boss" At the end could be a unique "Iron Giant head" model too. Drops could be handled like Voidwatch too. After the NM Dies, a Chest spawns where each person gets a different reward (I liked that system...)



Reply With Quote