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  1. #51
    Player Duelle's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    658
    Quote Originally Posted by Karbuncle View Post
    Every game is has taken something from other games, this is very true, and it works, to an extent.

    But at the same time, Copying WoW Doesn't really work well. I mean, Look at the dozens of "WoW Clone" MMOs released lately. Almost all of them die withing weeks/months.
    There's a huge difference between what the clone MMOs copy from WoW and WoW's raid content. Most just copy the user-friendliness of the UI and questing system. It kinda ends there, really.

    I can understand the thing about dev time and limitations of FFXI's game engine. You can't do Heigan the Unclean's encounter in FFXI because player movement is very limited. Flame Leviathan would be impossible seeing that there are no vehicle mechanics in FFXI as well. You could probably do a mimic of C'thun from AQ40, provided you have safeguards in place to keep players from dying due to lag at the beginning of the phase inside the stomach (since C'thun's stomach acid deals nature damage to you the whole time you're there). Yogg-saron would probably work too...well, barring the tentacles since the game engine doesn't support multi-targetting. No Malygos because of lack of vehicle mechanics (not to mention the jump button is used during the encounter to control the floating platforms), and lag would be killer on a copy of the Lich King encounter (I can see people missing Quake during phase transitions due to lag and falling to their deaths). Sarth 3D would probably work, provided damage is tuned to allow the tank to actually survive damage to allow the healers to heal the alliance (as Sarth 3D is basically 3 tanks and the whole raid tanking damage at the same time).

    Damn it, Aku. You're making me miss WoW raiding. >:O
    (0)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line.

  2. #52
    Player Akujima's Avatar
    Join Date
    Mar 2011
    Posts
    470
    Character
    Shinjima
    World
    Asura
    Main Class
    PLD Lv 99
    Quote Originally Posted by Duelle View Post
    Damn it, Aku. You're making me miss WoW raiding. >:O

    It was epic I know. The biggest complaint I hear about WoW is the grind in Lvling Up, which isn't all that bad.

    PS. I agree with your RDM sig comment~ Also wth don't Ninja's throw shuriken? -_- lol... Final Fantasy is straying too far from its roots.
    (0)
    悪島 Where the spirit of the moon resides... 気 愛 月光

  3. #53
    Player Seriha's Avatar
    Join Date
    Mar 2011
    Posts
    982
    Character
    Kalsena
    World
    Sylph
    Main Class
    BLU Lv 99
    Those are great ideas, But they fit more into a Real-time Single Player RPG or FPS tbh. That kind of in-depth fight would be nearly impossible for FFXI. Mostly due to how FFXI plays.
    Why? Is conditioned scripting really that difficult? I mean, we've seen similar in the past, like how all you had to do to pop DL in the old Dynamis, busting up 10 gears before they warp to weaken the one chariot, or even some assaults. Most everything should be server-side, so console issues shouldn't be a factor, either.

    If it's more about how the interface doesn't really support Many vs. Many, then I'd agree to an extent. It wasn't until recently that we actually got AoE WS worth a damn, but outside of Abyssea their utility also drops off. Minion mobs also shouldn't hit as hard as the NM, nor unconditionally have huge HP pools like Odin's valkyries, as part of this does lead to people just kiting away if it's an option. I don't think it's much of one since it tends to be exploiting poor AI, but then again, you could also call all this an extension of enemy AI.
    (0)

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