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  1. #1
    Player
    Join Date
    Mar 2011
    Posts
    56

    Elemental Animators {Yes Please}

    Hello,

    I've read a lot of threads about the lack of control on the Automaton casting and I thought of something that can fix this.

    Make a Magian Animator that we can upgrade in one of Elemental Animators, pretty much like the Elemental Magian Weapons.

    These Animators can simply prioritize their element when the Automaton have to choose.
    Further upgrades can also increase effectiveness of those elements (MAB, MAccu, and such)
    And the Light Animator can prioritize Cure Spell over, and even add Cure Potency for the pet.

    After all, a lot of mages used to wield a set of 8 staves since lvl51, we could do the same thing.
    (0)

  2. #2
    Player Etrigan's Avatar
    Join Date
    Mar 2011
    Posts
    65
    Character
    Etri
    World
    Asura
    Main Class
    MNK Lv 99
    I like the idea but I have one main issue with it. Mages get away with this because they don't melee (unless they are just bored) and TP isn't really much of a concern for them. But if we wanted to switch out to a different elemental animator we would either say meh i've got less TP than I care about or use tactical switch before we change em out.
    (0)

  3. #3
    Player
    Join Date
    Mar 2011
    Posts
    56
    With Soulsoother, we would probably stick to te "Cure" Animator so this won't be an issue.
    Against NM, we'll use the most efficient element troughout the fight, providing we have all the 8, and only change once to prevent trigger yellow multiple times.
    And we can indeed use Tactical Switch (or event a weapon skill) before we swap the animators.
    (0)

  4. #4
    Player Lazus's Avatar
    Join Date
    May 2011
    Posts
    45
    A sound idea, but biggest problem with this is the amount of inventory space t would use up.
    (0)