1. True Gamers plays to have fun.
2. True Gamers don't play to waste time.
3. True Gamers Aren't wasting time if they enjoy the contents they play while progressing.
4. Gamers Love to see progression based on time/effort they put into challenges.
5. Gamers plays for challenging Elements, and Wants more Enjoyable contents.
6. Gamers don't play for Time Sink Elements, and Don't want A game to be a Chore!
All Gamers Unite!
I have a question since no one's really mentioning the NM fights themselves (and drops seem to be a secondary consideration) in this thread. I take it that the request is simply for some new monsters that will pop on their own unclaimed, preferably with some aspect that makes it desirable enough that you have competition in claiming them (for the thrill that is)?
I don't really see a problem with wanting this if that's the type of content that you enjoy. That said, I can't help but see the (re)introduction of endgame HNMs which spawn and are claimed this way as unrealistic. I don't have the ability to poll every player to find out their thoughts on the subject, but I would think that most players do not enjoy waiting around for hours and hours for a mob to pop. Personally, I'd rather just be fighting the mob and working on my strategy in fighting the NM rather than working on strategies to outclaim other players. It also seems more in line with the spirit of the game (as the focus on cooperation between players rather than PVP actually brought me to FFXI to begin with).
I can understand that possibly a significant number of people long for the days of camping NMs and for the competition, but let's think this through logically. The thrill comes from the fruition of your preparation and your eventual success. The more popular the NM is, the more people that camp it (and the more people that are disappointed from not claiming it). If it's not popular then most people are ignoring it anyway and the effort to create the content is wasted. Why would a company waste resources on something that either alienates players, or is mostly ignored?
Last edited by Kudlee; 05-31-2011 at 10:31 PM.
no matter what you offer to natenn, he claims something different, first the fights are the challenge, and we explain to him how hnm fights having been a challenge for about 6 years now, or to go fight rani/av/pw, but hes either already done them, or doesnt want to do old content, then we say ok, put world spawning hnm's in, but also put the same gear on bcnm's, to which he says no because he wasnt to have "special" gear, then he says something about titles, then he says something else
basically what it boils down to is that he wants to bottleneck people [Removed by Moderator according to the FINAL FANTASY XI FORUM Guidelines.]
Last edited by Melodicya; 06-01-2011 at 05:23 AM. Reason: Content was edited by Moderator due to violation of Forum Guidelines.
In a world of milk and honey, there is no cake
I really like the way you put this. It's intelligent and spot on.
No need to make fun of people and call me botter or stuff. Me and Natenn aren't much different in out views of fun. The only difference between us is that I enjoy a more balanced system where I can do a variety of things. NM/HNM camping to me is/was the most fun i've ever had in ffxi. It's really rude to call me a no lifer and etc. Especially since I very much have a life and couldn't commit to spawn mobs all the time, I simply enjoyed it when I could.
The thread on bg suggest about (out of 200 votes)1 in 3 people want new world spawn A nm/hnm. The point isn't that if people want that type of content, we just don't want it to be as forced and congested as it once was. It boils down to it should be fun, not a job but it could feel like a job if it seems forced on you. Having a longer spawn monster or a lottery monster, doesn't by nature make it seem like a job, it makes it seem like a job when it seem a necessity and am i really so naive to think they can avoid that if they tried? They did perfect with the later NMs. Sure, you're always going to have some way of cheating, thats with anything though. It was done really well though on their part as developers in terms of the later HNM/NM. I'm sure they can come up with ways to make new spawns fun without having the game revolve around it.
I really thought SW was the neatest HNM in game. With the whole doomvoid thing. They should add several more of him. I think having 3-5 sw type mobs all on different times that doomvoid you to different BCs would be pretty neat, but as I said before or a new rare Dragon type mob that pops in area similar to vrtra or jorm, but I enjoy that type of content.
I do want to clarify something though, the fun doesn't come from massive competition. Too much comp makes it not fun to me. When I camped STUFF, it was annoying when there was 3-5 shells out there. On sw/di, it was mostly just one other shell. Competition is nice, it adds sport if it requires some level of focusing. Lots of competition is not good, but another group is fine and thats typically what it was for the past 2-3 years in terms of wotg nms.
Last edited by Anewie; 06-01-2011 at 01:15 AM.
Also, campers typically want trophies. I was talking to a guy and he said he values his hauteclaire more than his magian trial sword. I asked why, and he said because he camped hard for it and it felt special. He said he valued his hnm gears more than the af3 and etc, which is significantly better. If they do add more spawn type mobs, all i ask if they into consideration the drops. Give them some neat toys but not the absolute best gear and a wide pop area and if people complain about it, just add the drops to alternate bc method.
Honeslty hearing people bitch about spawned mobs.. kinda took the fun out of it for me. I really got tired of hearing people call everyone who camped a no lifer or botter.
Last edited by Anewie; 06-01-2011 at 01:23 AM.
If they do add a Spawn Type HNM 24-74hours repop, then They better make a 3-4 people battle field type event for me to be able to get the same drops that the HNM would drop then.
Make the drop rates the same as the HNM, but only difference is, you get ACCESS to a Key Item to enter the Battle field once per 24hours. instead of waiting for some HNM to pop once every 24hours.
That way those who wana camp HNM + do Battle field for more chance at the items can. And those who dont have time for the HNM can just stick with the battle fields and do them with friends.
PROBLEM SOLVED.
But making HNMs get exclusive gear for those who have time to waste is Bull..
I don't have time to participate in a HNM LS or some crap like that.
I wana enjoy game with friends, not be told to log on because an NM has poped.. No thanks.
Those days are over and im happy for now.
1. True Gamers plays to have fun.
2. True Gamers don't play to waste time.
3. True Gamers Aren't wasting time if they enjoy the contents they play while progressing.
4. Gamers Love to see progression based on time/effort they put into challenges.
5. Gamers plays for challenging Elements, and Wants more Enjoyable contents.
6. Gamers don't play for Time Sink Elements, and Don't want A game to be a Chore!
All Gamers Unite!
They can't claim so they wanna do away with it so no one can enjoy it.
no
10 chars
In a world of milk and honey, there is no cake
Me and you are completely different players and I completely agree with you. I understand where Natenn is coming from but I also don't have the time to camp stuff a lot and if I ever come back to game, i'd like to adjust my playtime to my interests. If I wanna camp a Trophy mob to feel accomplished, whether it's for the trophy drop, the exclusivity of the mob or the rush of the fight/claim, thats the way I likeed to play occasionally and there absolutley nothing wrong with that.
Whats "wrong" is when I want the game to revolve around my issues and playtime, which is stupid. News flash, everyone has a different schedule and interests. It doesnt make someone a botter, a no lifer (although they might be a both) and it also doesnt make someone a noob or unworthy(although they might be both..)
Me personally, I never understood why certain players don't enjoy exclusive content. I'll never understand why everyone wants to be the same and have the same stuff. I only ever felt any personal accomplishment in game when I did salvage or HNM. That doesn't make me a loser either.
I did enjoy limbus, dynamis, nyzul. Those were fun and entertaining to me but the reason I quit game was simply because a certain aspect of the game is now gone. Is it a shallow aspect? You might think so and that's okay. But its what I enjoyed doing in ffxi among many other things and 8 years in, id say ive grown a lot as a gamer.
I've never been the player who says "haha i got your hnm drops! Im superior! Ull never beat me!". The fun from HNMs came from the accomplishing feeling. That to me, was "fun". When I first got 75, and everyone was in aery, i couldnt get into a king ls. This was wayyy back in the day. I think like in 2003-2004. That was not fun to me being left out. By time King bodies got into einherjar.. I was already in a hnmls. We didn't win claim much but we made progress. My point is, I was very happy king bodies were made elsewhere and that's how it should be with hnm drops. Gaiters/Ridill/Dring should have already been in odins chamber imo.
Although I think some content should be exclusive, the value of the availability of the rewards needs to be balanced in such a way that we can have it both ways.
Like I said above, The game should be accessible and enjoyable for all players to enjoy.
The game shouldn't be only accessible for people like you who can afford all the time in the world to play a video game. The game shouldn't be a chore, it should be fun.
It is not fun waiting 24-74 hours for an NM to respawn cause I have RL schedules that cannot always meet with NM's pop time. And if I do, a lot of people who also want the item, will want to try to claim same as I do. POINTLESS and Boring.
1. True Gamers plays to have fun.
2. True Gamers don't play to waste time.
3. True Gamers Aren't wasting time if they enjoy the contents they play while progressing.
4. Gamers Love to see progression based on time/effort they put into challenges.
5. Gamers plays for challenging Elements, and Wants more Enjoyable contents.
6. Gamers don't play for Time Sink Elements, and Don't want A game to be a Chore!
All Gamers Unite!
|
© SQUARE ENIX FINAL FANTASY, SQUARE ENIX, and the SQUARE ENIX logo are registered trademarks of Square Enix Holdings Co., Ltd. Vana'diel , Tetra Master, PLAYONLINE, the PLAYONLINE logo, Rise of the Zilart, Chains of Promathia, Treasures of Aht Urhgan, and Wings of the Goddess are registered trademarks of Square Enix Co., Ltd. The rating icon is a registered trademark of the Entertainment Software Association. All other trademarks are the property of their respective owners. Online play requires internet connection. |