I still talk to them via skype, at least 5 would be back on my end. And i talked to ppl from other LS who said they a know 15 ppl. so thats 20 ppl right there. Theres probably somewhere in the thousands if 2 ppl can find 20 willing to come back.
lol uhhhh, no
i was deep in endgame and i know of no one that would come back for that
In a world of milk and honey, there is no cake
Th Devs seem to be avoiding answering the question. All things considered, I think they already have plans for what they want to do and I'm curious about it. I can't see them doing away with the mechanic for good, but I would like to know if they plan to or not. I'm sure the rest of you would like too as well.
I also would like to know what they are going to do regarding the ps2 limitations... But that's another subject they seem to be avoiding, lol.
I know people who quit the game because they couldn't put THAT MUCH TIME to play this game durring their free time...
I know people who quit the game because their Endgame LS keeps breaking when they have enough LS points to be able to get unfinished AF2s in dynamis or other endgames.
I know people who quit cause they couldn't reach lvl75. (Mainly RDM friends)
I know people who quit cause it took waay to long to get their lvls and felt like they could be playing a better game thats actually more fun on challenges and less on grinding.
I know people who would never participate on HNMs after getting kicked from an HNM LS for not dropping what he/she was doing for someone else's drops.
I know people who wanted items but eventually gave up because there was TOO MUCH TIME SINKs and Very low Challenging elements which made it boring and not worth doing.
I had so many good friends and met so many random players who just were sick of how the game was and quit.
SE is trying to make the game more friendly for their customers who want to game. I support SE for this.
But encouraging the game to go back to what it used to be will only encourage the game to be for the minority.
SE would make better money encouraging gamers to PLAY on their own schedule than encourage minority who have all the time in the world to camp HNMs or other time sinks to prevent majority of the player's enjoyments.
there are many more reasons why a lot of players quit, HNMs are defiantly one of them.
I don't log on to afk for window. I Log on to play the Game! If I'm being encouraged not to play but wait for window, then there is a problem.
A gamer wants to play games, Not afk and do something else because the game does NOT allow them to Play.
A Gamer doesn't want to be FORCED to play their game, They want to CHOOSE to play their game when they want too. The old HNM system FORCED you to get on the game on a certain time to get a chance at "Claiming" HNM which sucked.
Keep in mind, Not everybody wants to waste time playing a game.
Majority just wants to enjoy their time playing a game.
Last edited by Arlan; 06-05-2011 at 05:19 AM.
1. True Gamers plays to have fun.
2. True Gamers don't play to waste time.
3. True Gamers Aren't wasting time if they enjoy the contents they play while progressing.
4. Gamers Love to see progression based on time/effort they put into challenges.
5. Gamers plays for challenging Elements, and Wants more Enjoyable contents.
6. Gamers don't play for Time Sink Elements, and Don't want A game to be a Chore!
All Gamers Unite!
you don't 1,000 ppl where you pull that # from? Also i don't really think ppl would quit bc of HNM, not enough to sway a decision anyway. Quit bc you can't claim if you want, im not a quiter.
btw REAL gamers take on any and all challenges, they don't QQ when they can't win, the get better.
Last edited by Natenn; 06-05-2011 at 06:40 AM.
god natenn, you are either the troll of the century, or just the most incredibly dense individual to ever walk the earth, i cant tell yet, but i have a feeling its a little of both
In a world of milk and honey, there is no cake
I'm surprised you havent said that overall subscribers are down compared to 2005 and said its because they made world spawns less relevant...
Actually this is not always true.
Real Gamers play games they enjoy. They play Challenging contents they enjoy.
If a game is SHITTY or has SHITTY CONTENTS that people hate/dislike because of a time limitations designed to prevent majority from playing, then it doesn't matter what challenges it provides, Real gamers will hate it for what it is doing. "Preventing them from even getting access to the challenge".
Real gamers dont waste time playing games.
Real gamers enjoy their time playing games.
If the challenge is a waste of time, then the content is trash.
To me, it seems you are more of a person who wants to encourage wasting time playing a game rather than putting time enjoying a game.
The main reason why ppl did HNMs is not for the thrill, but the opportunity to be able to get the items they want or need. Instead of deluding yourself with trash, I suggest you enjoy the claim wars with the 10-15min repop NMs in abyssea since that seems to be the challenge you enjoy the most, or play another game that is purely designed for PVP.
1. True Gamers plays to have fun.
2. True Gamers don't play to waste time.
3. True Gamers Aren't wasting time if they enjoy the contents they play while progressing.
4. Gamers Love to see progression based on time/effort they put into challenges.
5. Gamers plays for challenging Elements, and Wants more Enjoyable contents.
6. Gamers don't play for Time Sink Elements, and Don't want A game to be a Chore!
All Gamers Unite!
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