Opponent's attack must bypass character's evasion, shadows (Blink/Utsusemi), and counter for this trait to trigger. You arent saying what sub you have on but this could be one reason why it is slow to increase.
Guardstance was a pretty bad idea in the first place, but only losing evasion just seems a bit overpowered.
I agree with Cream_soda, you shouldn't need a JA to make it useful. I don't know if upping it's activation rate would be the right thing to do though, since MNK is already pretty defensive.
According to the 2010 Census:
Up until now, mages had been at the top of the rankings, but this year, they were surpassed by the damage-dealing monk and warrior,So, monk is the most popular main job now, yet there are more people who merit THROWING than Guard. And they think it's dude to the fact that evasion is shared by all jobs...For defensive skills, evasion is once again the single most popular upgrade. We believe that this is due to evasion being the only defensive skill shared by all jobs.
Sorry guys, looks like Guard will not be fixed in our life time.
@Capped Parry, the proc rate is still only 5%
Can't test guard @cap, but I've got 11% proc in a parse against Chloris across ~1500 attacks
I would say that's pretty useful, considering my guard is just under 200.
Luck, really, larger sample size will even out to that 5% of parry
Giving props to a Monk legend who was tanking and destroying things on Mnk back in the 75 cap pre-abyssea days.
Check out the journal for the Mnk Genome on Diabolos Server.
This is one of the old mnks out there who can say they have pretty much done it all without atmas and cruor buffs.
If you still think guard sucks after this then you should change to a different job.
http://genomeffxi.livejournal.com/18269.html
Genome was a slightly above average (note that when I say average mnk, I mean the ones you get on average when you do a pick up pt) mnk and a fool, lol.
The guy actually thought agi increased kick attack rates and used to advocate osode over togi even when acc was not capped.
The only way you're going to get guard to proc on any monster that matters (T or higher) is to whore guard+ gear in every slot. PDT beats it in that case, as well as evasion, not to mention losing your DD gear.
Is the mob even match or under? Eva is the obvious choice. Not getting hit > getting hit and its easy to obtain a good evasion rate on weaker mobs. Not to mention they hit for such a low amount of damage, it doesn't matter.
Again, to the tough mobs. Capped guard vs 0 guard, you're going to get the same guard rate, the 5% base, UNLESS you gear guard in a bunch of slots, which is counter productive and not worth it.
If you still think guard sucks after this then you should change to a different job.Stick w/ thatMain Job SAM lv. 90
Edit: Look even in his own entry
Falls into that category I gave earlier of anything T or higher.Guard activation is very dependent on your enemy's stats and your AGI. Even with high guard you should load up on AGI and should expect reduced guard against monsters with high melee stats (especially high-DEX monsters).
Yes, you can get super high guard rates on EM, decent challenge, easy prey, and too weak, but who cares?
Last edited by Cream_Soda; 07-12-2011 at 09:07 AM.
Cream Soda is right, and more gentle than he looks.
|
© SQUARE ENIX FINAL FANTASY, SQUARE ENIX, and the SQUARE ENIX logo are registered trademarks of Square Enix Holdings Co., Ltd. Vana'diel , Tetra Master, PLAYONLINE, the PLAYONLINE logo, Rise of the Zilart, Chains of Promathia, Treasures of Aht Urhgan, and Wings of the Goddess are registered trademarks of Square Enix Co., Ltd. The rating icon is a registered trademark of the Entertainment Software Association. All other trademarks are the property of their respective owners. Online play requires internet connection. |