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  1. #11
    Player Swords's Avatar
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    Mar 2011
    Posts
    354
    Quote Originally Posted by Neisan_Quetz View Post
    10% was being generous, if it's similar to parry than it's closer to 5% on tougher mobs, potentially more on anything below VT.
    I'd say guard procs about 5% of the time, I can get parry to proc and skillup about 10-15% of the time. The sad thing is... my parry is about 115 and my guard is about 200.
    (0)

  2. #12
    Player Habiki's Avatar
    Join Date
    Apr 2011
    Posts
    135
    Character
    Habiki
    World
    Bismarck
    Main Class
    BLU Lv 99
    Quote Originally Posted by Swords View Post
    I'd say guard procs about 5% of the time, I can get parry to proc and skillup about 10-15% of the time. The sad thing is... my parry is about 115 and my guard is about 200.
    .

    If your parry procced that much it your skill would be much higher then 115 its at most 3% - 7% proc rate I'm at 321 parry skill atm and skill ups have pretty much stopped only get decent skill ups on VT mobs or Notorius monsters. Decent being the occasional .2 or .3 every 3-4 hrs if i see any at all for the day or week for that matter. One thing to consider about parry is it doesn't just activate when it says in the chat log "player parrys the enemys attack" it also effects accuracy of enemy tp moves, I imagine guard works to the same extent as this.

    One things for certain the skill up rate of these to defensive abilitys need to be improved some maybe increase them to the lvl at which shield skills up.

    On the subject of guard I can't really add much my mnks only lvl 21, didn't jump on the bandwagon.
    (0)

  3. #13
    Player Segasaturn's Avatar
    Join Date
    Mar 2011
    Posts
    14
    Character
    Segasaturn
    World
    Shiva
    Main Class
    SMN Lv 99
    Guard for me has been a handy skill to have when tanking solo... that is enough to want it to be a functional on top of that my skill is now 250 and i see it proc on bosses and other hard mobs while its NOT alot, it helps....
    My biggest problem is Skilling up Guard spending years in a zone trying to Get it to skill up is not ok... it shouldnt be THAt hard... Guard should Natually lvl with teh job as you play it SE needs to fix this...
    (1)

  4. #14
    Player Lazus's Avatar
    Join Date
    May 2011
    Posts
    45
    I think they should give mnk and pup some kind of guard mastery which would increase guard rate and give tp when you block.
    (0)

  5. #15
    Player Kyrial's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    107
    Character
    Kyrial
    World
    Quetzalcoatl
    Main Class
    RUN Lv 99
    Quote Originally Posted by Lazus View Post
    I think they should give mnk and pup some kind of guard mastery which would increase guard rate and give tp when you block.
    They already have Tactical Guard, which gives TP when you guard. :P But yeah, a trait that increased the activation rate (or even a JA that did so) would be very welcome.
    (0)
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  6. #16
    Player Leonlionheart's Avatar
    Join Date
    Mar 2011
    Location
    Jeuno
    Posts
    1,769
    Character
    Leonlionheart
    World
    Asura
    Main Class
    WAR Lv 95
    Quote Originally Posted by Kyrial View Post
    They already have Tactical Guard, which gives TP when you guard. :P But yeah, a trait that increased the activation rate (or even a JA that did so) would be very welcome.
    Hmmm...

    Opposite of counterstance:

    Guardstance: 5min recast 5min duration: increases the rate of guard by 50% but reduces defense to base and puts counter rate at 0%. Maybe up KA to scale it to even usable...
    (0)

  7. #17
    Player Greatguardian's Avatar
    Join Date
    Mar 2011
    Posts
    3,238
    Why would I want a 55% guard rate (reducing but still taking damage) with a 0% Counter rate when I can have a 75% Counter rate (Not taking damage and dealing hate-free damage) with a 5% Guard rate?
    (6)

  8. #18
    Player Leonlionheart's Avatar
    Join Date
    Mar 2011
    Location
    Jeuno
    Posts
    1,769
    Character
    Leonlionheart
    World
    Asura
    Main Class
    WAR Lv 95
    Quote Originally Posted by Greatguardian View Post
    Why would I want a 55% guard rate (reducing but still taking damage) with a 0% Counter rate when I can have a 75% Counter rate (Not taking damage and dealing hate-free damage) with a 5% Guard rate?
    Looks like you underestimate the power of Guard...

    honest answer: Guard actually blocks physical WSs too, completely nullifying damage. So 55% would be way too much in actuality. Not only that but Guard cuts down pDIF by 1.0, meaning it would actually reduce damage over time by huge, huge, huge amounts when stacked with an easily obtainable high PDT set. Against mobs that you can't counter against (Iron giants, Shinryu, high accuracy/evasion enemies) this ability would probably make MNK invincible.

    So really it could be useful, though not in Abyssea, and probably overpowered outside Abyssea.
    (0)
    Last edited by Leonlionheart; 06-16-2011 at 01:54 PM.

  9. #19
    Player Lynchilles's Avatar
    Join Date
    Mar 2011
    Posts
    80
    Character
    Lynchilles
    World
    Cerberus
    Main Class
    MNK Lv 99
    Or, when the mob readies it's TP move, you can, I don't know... just run out of range and take essentially zero damage?
    (0)

  10. #20
    Player Swords's Avatar
    Join Date
    Mar 2011
    Posts
    354
    Quote Originally Posted by Habiki View Post
    .

    If your parry procced that much it your skill would be much higher then 115 its at most 3% - 7% proc rate I'm at 321 parry skill atm and skill ups have pretty much stopped only get decent skill ups on VT mobs or Notorius monsters. Decent being the occasional .2 or .3 every 3-4 hrs if i see any at all for the day or week for that matter. One thing to consider about parry is it doesn't just activate when it says in the chat log "player parrys the enemys attack" it also effects accuracy of enemy tp moves, I imagine guard works to the same extent as this.
    Yeah about that, being I'm a Monk I'm usually using H2H weapons 95% of the time. Most skillups I get are from randomly tanking while triggiering.
    (0)

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