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If your parry procced that much it your skill would be much higher then 115 its at most 3% - 7% proc rate I'm at 321 parry skill atm and skill ups have pretty much stopped only get decent skill ups on VT mobs or Notorius monsters. Decent being the occasional .2 or .3 every 3-4 hrs if i see any at all for the day or week for that matter. One thing to consider about parry is it doesn't just activate when it says in the chat log "player parrys the enemys attack" it also effects accuracy of enemy tp moves, I imagine guard works to the same extent as this.
One things for certain the skill up rate of these to defensive abilitys need to be improved some maybe increase them to the lvl at which shield skills up.
On the subject of guard I can't really add much my mnks only lvl 21, didn't jump on the bandwagon.
Guard for me has been a handy skill to have when tanking solo... that is enough to want it to be a functional on top of that my skill is now 250 and i see it proc on bosses and other hard mobs while its NOT alot, it helps....
My biggest problem is Skilling up Guard spending years in a zone trying to Get it to skill up is not ok... it shouldnt be THAt hard... Guard should Natually lvl with teh job as you play it SE needs to fix this...
I think they should give mnk and pup some kind of guard mastery which would increase guard rate and give tp when you block.
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Why would I want a 55% guard rate (reducing but still taking damage) with a 0% Counter rate when I can have a 75% Counter rate (Not taking damage and dealing hate-free damage) with a 5% Guard rate?
Looks like you underestimate the power of Guard...
honest answer: Guard actually blocks physical WSs too, completely nullifying damage. So 55% would be way too much in actuality. Not only that but Guard cuts down pDIF by 1.0, meaning it would actually reduce damage over time by huge, huge, huge amounts when stacked with an easily obtainable high PDT set. Against mobs that you can't counter against (Iron giants, Shinryu, high accuracy/evasion enemies) this ability would probably make MNK invincible.
So really it could be useful, though not in Abyssea, and probably overpowered outside Abyssea.
Last edited by Leonlionheart; 06-16-2011 at 01:54 PM.
Or, when the mob readies it's TP move, you can, I don't know... just run out of range and take essentially zero damage?
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