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  1. #1
    Player Vangoh's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    99
    Character
    Vangoh
    World
    Fenrir
    Main Class
    SMN Lv 90
    I was JUST about to make a thread about this! LOL. But it's so true, they need to let us use npcs in TOAU areas. We can use them in WOTG and they don't even exist yet in the past.

    They also gotta revamp the adventuring fellows, they're kind of forgotten.
    (0)

  2. #2
    Player Drivont's Avatar
    Join Date
    Mar 2011
    Posts
    60
    Character
    Drivont
    World
    Ragnarok
    Main Class
    PLD Lv 96
    Quote Originally Posted by Vangoh View Post
    I was JUST about to make a thread about this! LOL. But it's so true, they need to let us use npcs in TOAU areas. We can use them in WOTG and they don't even exist yet in the past.
    They also gotta revamp the adventuring fellows, they're kind of forgotten.
    Technically all our characters would be kids too, following this logic.... but... the first CS to call them in WoTG talks about the maw... think thats how they get there, unaltered



    Also, on another note.... 20hr earring to call them? No thanks..... 1 to 5hrs max please...
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  3. #3
    Player Nightstrike's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    49
    Character
    Kaiyan
    World
    Asura
    Main Class
    DRG Lv 99
    Quote Originally Posted by Drivont View Post
    Also, on another note.... 20hr earring to call them? No thanks..... 1 to 5hrs max please...
    That's what the Tactics Pearl is for. 4 call's every 5 min, get it once a week, if your clever you can use your npc 6 time's in one day. Call them one day with the Signal Pearl, log out, log in the next day and you still have them, the Signal Pearl is recharged for another use along with the Tactics Pearl. At least i have no problem with the Signal Pearl anyways, there are a few time's i wish i could use it more, but that's not very often.
    (0)
    It is always the Darkest, before the Dawn.

  4. #4
    Player Genralzod's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria Rank 10
    Posts
    11
    Echo: Raise lvl Cap, Expand Territory

    adding more job classes such as; Nuker, or enhancer/enfeebler (RDM BRD or COR), or Evasion Tank(NIN, DNC, THF), Pet Job (DRG, BST, PUP, SMN), or specialty DD (DNC, BLU, DRK) or even RNG style.

    Enhance the AI so my stupid healer doesnt spend all her MP on silencing a Cockatrice & then has no MP to stona me.

    more Gear Sets purchased at the NPC fellow merchant (AF, Relic, Empyrean, and other full sets [perhaps only the gear sets you've previously acquired])

    maybe adding in any WS's you've unlocked. Example: give them a sword and they can use savage blade, death blossom, expiacion etc, provided that you've unlocked them on your Character.

    Soothing Healer with Reraise/Raise yes please.

    I also like the Idea someone else posted about moogles & gobs. But how about this: a seperate Beastman Fellow that can be summoned at a different time. I would love the option of choosing a Goblin, Orc, Quadav, Yagudo, or any other Beastman type. Give us a separate Pearl for this, & make it so you can only summon 1 or the other. & this would also give us the option to summon the Fellow or Beastman back-to-back. (an interesting trick would be that the beastman you choose, will not fight it's own kind)
    (0)

  5. #5
    Player Tohihroyu's Avatar
    Join Date
    Mar 2011
    Location
    North Altepa island
    Posts
    256
    Character
    Tohihroyu
    World
    Leviathan
    Main Class
    DRK Lv 99
    Quote Originally Posted by Genralzod View Post
    Echo: Raise lvl Cap, Expand Territory

    adding more job classes such as; Nuker, or enhancer/enfeebler (RDM BRD or COR), or Evasion Tank(NIN, DNC, THF), Pet Job (DRG, BST, PUP, SMN), or specialty DD (DNC, BLU, DRK) or even RNG style.

    Enhance the AI so my stupid healer doesnt spend all her MP on silencing a Cockatrice & then has no MP to stona me.

    more Gear Sets purchased at the NPC fellow merchant (AF, Relic, Empyrean, and other full sets [perhaps only the gear sets you've previously acquired])

    maybe adding in any WS's you've unlocked. Example: give them a sword and they can use savage blade, death blossom, expiacion etc, provided that you've unlocked them on your Character.

    Soothing Healer with Reraise/Raise yes please.

    I also like the Idea someone else posted about moogles & gobs. But how about this: a seperate Beastman Fellow that can be summoned at a different time. I would love the option of choosing a Goblin, Orc, Quadav, Yagudo, or any other Beastman type. Give us a separate Pearl for this, & make it so you can only summon 1 or the other. & this would also give us the option to summon the Fellow or Beastman back-to-back. (an interesting trick would be that the beastman you choose, will not fight it's own kind)
    THey have Beastmen NPC's that sort of work like our fellows, you know those hats? well they can be used to call the Goblin, Quadav, Orc & Yagudo NPC's to assist though its random what they will do for you & its limited 30/30 & same wait as our NPC's (I think) heres the names of them:
    Choplix's Coif, when called he will...
    -Goblin rush
    - a "friendly" version of goblin dice

    Tsoo Haja's Headgear when called he will...
    - Double Kick
    - Give you haste or warcry effect

    Da'Vhu's Barbut when called he will...
    - Ore Toss
    - and again give you haste or warcry effect

    Gadzradd's Helm when called he will...
    - Slam dunk
    - and once again give you hate or warcry

    I have never seen any of the beastmen npc used (let alone people with the fully upgraded helm, just the base.
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