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  1. #1
    Player Treefiddy's Avatar
    Join Date
    Mar 2011
    Location
    Indiana
    Posts
    28
    Character
    Fiddytree
    World
    Bahamut
    Main Class
    MNK Lv 99
    Please, please, please do something with our NPCs! They should be raised to 90 cap. We should be able to summon them ANYWHERE. We should be able to summon them even if our party is full. There is so much untapped potential here. Give the players what they want SE, not what you think they need.
    (0)

  2. #2
    Player Stefiki's Avatar
    Join Date
    Mar 2011
    Location
    San D'Oria, Sylph
    Posts
    10
    Character
    Stefiki
    World
    Sylph
    Main Class
    BST Lv 90
    I've been waiting to lvl my Fhig Newton above lvl 70 for sooo long. I also dislike the exp she steals from me when im lvling, most time i have to use an exp band just to counter that. I would love to see more fashionable gear for her using those NPC points, besides the wedding dress attire and the giant squeaky rubber mallet, my favorite combo. ^^
    (0)
    MMFWCL

  3. #3
    Player Nightstrike's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    49
    Character
    Kaiyan
    World
    Asura
    Main Class
    DRG Lv 99
    I would like to see their lvl cap increased and the area's they can be in also. Id also like to seem the have regen and refresh, that would be a big help, even if it's just on them self. And increasing the amount of time/kills they stay for would be nice, but not needed that badly.
    (0)
    It is always the Darkest, before the Dawn.

  4. #4
    Player Mirage's Avatar
    Join Date
    Mar 2011
    Posts
    2,980
    The recharge timers for calling the NPC is fine. All I would like to see is for the level cap of them to be raised in accordance with the level cap raises of player characters. Making theNPC cap 5-10 levels below what a PC can be sounds all right.

    I also wouldn't mind a few more AI patterns either. Like one that doesn't debuff enemies and focuses on buffing/healing me :>. Especially with haste.
    (0)

  5. #5
    Player
    Join Date
    Mar 2011
    Posts
    503
    Indeed, NPCs need to be updated. Very soon, there will be a 30 level difference between myself and Jesimae!

    The healer role runs out of MP too quickly, and sometimes it seems like it does more to slow me down. They should be able to refresh themselves, and be able to refresh the player, too! It seems like it needs Fast Cast as well, as it can get left behind casting a lengthy Stoneskin while I'm running towards my destination.

    The tank simply cannot keep up in hate. It needs some job abilities on some sort of timer, or TP moves that allow it to take hate.

    The NPC can be a great utility when I'm doing weapon-related quests and I need a skillchain partner. I wish i could specify which weaponskill it does, instead of random Skullbreakers and whatnot.
    (0)

  6. #6
    Player Nightstrike's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    49
    Character
    Kaiyan
    World
    Asura
    Main Class
    DRG Lv 99
    what they could do is give you some commands with them, like you could ask them during battle(or the Rendezvous point) to focus on debuffs or buffing or curing and so on. Also what would be nice is to let us call our partner's even under level sync, they can typically be good party filler's, either on attacker style or healer style(if your the tank). Im not sure on how well shield style will work in a party, i don't think they can be targeted by any player other than you.. and then there's the lack of them being able to keep hate.... oh, here's an idea, give them some type of merit's they can earn so we can boost there stat's also... either at will, or a different set for each style they have. That way we could give them more enmity on the shield style, but not the other's.
    (0)
    It is always the Darkest, before the Dawn.

  7. #7
    Player Simian's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    46
    Not only would I like to see the level cap raised, considering they could get to level 70 when our cap was still 75, but also not just ToAU but all the other places that previously had level restrictions that were recently removed like Sacrarium, Riverne, Pso'Xja. Really the only places to keep them from would be endgame events and BCNM type fights.
    (0)
    90 WHM, RDM
    85 WAR

  8. #8
    Player Odintius's Avatar
    Join Date
    Mar 2011
    Posts
    94
    Character
    Odintius
    World
    Phoenix
    Main Class
    BLU Lv 99
    For Wotg I could see were once you do enough campaign or op's you get another item where you can summon two discipline's or shoot even a full like party. Have a system somewhat like ff12 giving them rules of actions ect. Never understood why there's huge area's in the past with just one spot to do campaign's. Anyway just an opinion something I would like to see.
    (0)

  9. #9
    Yep, Yufafa needs some love. I don't intend to show my pup or rng's face in Abyssea until 75 , with my skills at/near cap (I plan to actually be useful in there) and that means I'm soloing. My little NPC makes that SO much better. Granted, I have her at 70, but if you raise her level cap we just might get people to skill-up again, using NPCs since parties exist nowhere outside Abyssea post level 30. Maybe you could extend the number of kills they can be out for, too, or simply make it strictly a time limit.
    (0)

  10. #10
    Player
    Join Date
    Mar 2011
    Posts
    503
    Maybe there should be more quests to do with one's NPC, other than just the Tactics Pearl quest.
    (0)

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