the point is you can figure it out without needing a weather reporter for each zone.
the point is you can figure it out without needing a weather reporter for each zone.
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doesn't sound like it to me with your own words:
That is completely different. A weather npc gives you the exact weather that will show up in the next three days. You admit that checking ro'maeve weather may or may not happen in sky either on the same day or three days from now.
I also still find that highly suspect btw. Weather is based on seasons which is why you will see some correlation (there is a lot of wind weather all over the place atm because it is spring). That is more likely why you see a correlation vs some particular correlation on ro'maeve and sky.
Whether it's true or not (be interesting to actually see some data on this btw, as I've never heard any zone correlation in 9 years of playing outside of the seasons, I obviously don't know everything about the game however, but I like statistics vs speculation), does not change the fact yours is a vague 1-3 day possibility where a reporter/spectacles give exact weather for 3 days.
the weather reporter only gives you guaranteed weather expected. Weather happens without it being in the forcast. Many times I've gotten wind or thunder during a cloudy session, wind or fire in sunshine forecast...because dominant weather was happening in a neighboring zone. It isn't speculation. I did elemental trials for months....it's just been a long time and I'm a bit foggy on the exact links. If you spend the time watching it, you will see it align too.
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From a story standpoint, it would be difficult to have an NPC forecaster for Tu’lia simply because NPCs in general are not aware of Tu’lia’s existence. We will look into this, but if we do implement something it will be via another method.
Devin "Camate" Casadey - Community Team
By this argument, Tu'lia shouldn't be represented in Conquest for the same reason Al'Taieu isn't. Tavnazia Archipelago I can understand, post chapter 3. But if you zone in from Tu'lia, you see a big ol' San d'Oria, Bastok, Windurst, or even a Beastmen flag.
I totally don't mean to belittle the devs in this, but the flaw is kinda odd.
Though I was thinking of totally suggesting that all Abyssea zones be subject to random chaotic weather. Would help with trials. =D
Even with a wether checker there's still no clear "indication" of light weather so it's not like a weather checker npc would help lol. Both fire/light lack a true indicator from an npc as to if they'll be that type of weather so a better suggestion I would think is if they added a hint at "heatwaves" and "aurorastorms" if there are chances at those weathers during that hour.
I've mentioned this in another topic but why not revitalize MMM by adding weather runes that could augment the zone with a certain weather trype or perhaps it puts the party under a "weather effect" that works for trials. Basically could be like:
-Rune 120 "Heatwave" -Augments players and foes with fire weather-
Then with use of other runes you would be able to augment it in a way to get the mobs you want to a certain extent though some mobs would still be out of the loop. But for trials that focus on an family of mobs like any beast or lizards, it would mak'em easier to go through with an MMM or two.
It's not represented to the same degree. No guards are dispatched to the area (likely because they don't have sky accessBy this argument, Tu'lia shouldn't be represented in Conquest) and the flag is really just there to indicate which faction the people fighting there belong to.
Reporters will already tell you hints of aurorastorms and hotspells/heatwaves.
The reporters just tell you it is likely to pop SOIMETIME during that day. This could mean anything really--pops at 23:00 and flows into next day, has carried over from previous day and goes away at 01:00, or pops at 11:00 for a few minutes and almost immediately flips to another element (or goes away completely).
If you are seriously just going to do trials in weather, then you need to be watching for the season/month when that weather is most likely to pop, then go camp it. Weather reporting is just a fine-tuning feature to let you know you need to be paying close attention for weather during hour 1, 2, or 3 at that point. If it calls for clear skies for hour 2, that's a good time to go nuke your supper or take you shower or what-not...then it's back to staring at your screen for hour 3 during Summer when it says hot spells with a chance for heat waves are up.
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I greatly appreciate the response, and hope they will come up with something, as really both fire and light are much more difficult to do during the actual weather vs. day in comparison to other trials, so any little bit helps.
This is incorrect, npcs do in fact predict light weather. The problem is the only zone they predict that has light weather is qufim. What I think people miss about the npcs, is when they predict it it can happen at any point during that particular day. It can happen at 3:00 or 23:00 or anytime. However when they predict a weather it will for sure happen at some point during that day.
I wish I ss'd it to prove the npc part, but I was showing another poster on bg who thought qufim shared lights with sky that that was a myth. I checked and oddly enough, there was supposed to be lights in qufim the next game day, the weather forecaster predicted it as "stellar glare". I ran my husband's toon to qufim, and mine to sky to watch. Sure enough, lights happened in qufim (at the end of the day), but none in sky. So yes, they do predict lights.
I actually would love this idea, I think they did say at some point they were looking into adjusting the lack of fire and light issues when it comes to trials, this could be one of the ways to do so (or just increasing overall frequency in their zones).I've mentioned this in another topic but why not revitalize MMM by adding weather runes that could augment the zone with a certain weather trype or perhaps it puts the party under a "weather effect" that works for trials. Basically could be like:
-Rune 120 "Heatwave" -Augments players and foes with fire weather-
Then with use of other runes you would be able to augment it in a way to get the mobs you want to a certain extent though some mobs would still be out of the loop. But for trials that focus on an family of mobs like any beast or lizards, it would mak'em easier to go through with an MMM or two.
My point in the thread though wasn't to necessarily try to find the "ultimate" fix to the lights/fire issue, so much as I thought this seemed to be an oversight of the devs to not add it in when magian trials were introduced.
Obviously, even if this gets added in, this will not completely fix everything. It will however help with lights a bit.
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