Page 2 of 2 FirstFirst 1 2
Results 11 to 13 of 13
  1. #11
    Quote Originally Posted by Karbuncle View Post
    my fellow is level 82, I could go test it... But I doubt they'll get Refresh.

    I've been surprised before though.
    if they don't get it, they should! Dispel, too! (and give them both to my rdm auto too, not that I'm trying to derail).
    (0)

  2. #12
    Player Urat's Avatar
    Join Date
    May 2011
    Location
    San d'Oria
    Posts
    171
    Character
    Urat
    World
    Quetzalcoatl
    Main Class
    DNC Lv 99
    Seconding the vote for adding more gear to NPCs to choose from, particularly...

    Mage Armor
    Tier 13: Dalmatica Set
    Tier 14: Shadow Coat Set
    Tier 15: Marduks/Morrigans (Dunno what the playerbase would want more)

    Heavy Armor Path
    Tier 13: Adaman Set
    Tier 14: Koenigs Set
    Tier 15: Ares' set

    Light Armor Path
    Tier 13: Shura Set
    Tier 14: Hecatomb's Set
    Tier 15: Skadi's Set

    Freestyle Path
    Tier 13: Crimson Set
    Tier 14: Valkyrie's Set
    Tier 15: Usukane Set

    Overall the sets seem to fit well to the paths, theres even 8 cursed sets! I dont even know what armor set Id pick for my NPC personally, so many good choices
    (0)

  3. #13
    Player Byrth's Avatar
    Join Date
    Mar 2011
    Posts
    2,172
    Character
    Byrth
    World
    Lakshmi
    Main Class
    DNC Lv 99
    Here, things that would make NPCs infinitely more useful:
    1) Split Soothing Healer into two paths (RDM or WHM) or just remove all enfeebling magic besides Dia II.
    2) Give the AI the option to take no action. If Dia II is on the monster and I have white HP and no status effects, it's cool with me if the NPC doesn't cast this time.
    3) Prioritize Haste above all things.
    4) I'd go with 3MP/tick Refresh for the NPC Fellow. The mage one isn't so helpful that I'd ever consider resting for him to get MP back, so he turns into a gimp melee fellow after 10 minutes.
    (0)

Page 2 of 2 FirstFirst 1 2

Tags for this Thread