All they have to do to "experience" it is to go there. And with the new EXP rates, even if you're soloing it's not that bad anymore. I'm sorry, I just don't see a problem here.It would also allow newer players to experience the world outside Abyssea.
On one hand established players want SE to make things easy for them, while on the other hand they are against SE making things easier for new players.
They have a double standard. They see no problem with someone afking from 30-90 but when you suggest having npcs sell more gear at a more affordable price - or increasing skill ups from crafting to make it easier for new players they get all in a huff "lazy new players want everything handed to them!" "why don't you work harder!" "pay me more so it is worth my valuable leeching time to craft you level 30 gear!" etc.
As someone who supports the ability to leech a job from 30-90 (in fact I advocate lowering the abyssea cap to 1), I dont see a problem in giving npcs a greater inventory of sellable gear for lower level players. Crafters dont make the majority of that stuff anymore, so its not like crafters are taking a big hit since they dont make that stuff anyway.
As for raising the cap to 65, no. Raising the cap would do nothing more than force people to go back to collibri syncing or smn burning.
News Flash new players have had it hard since this games inception. The key to success for new players is the same today as it was 8 years ago: find friends be sociable and get help doing shit.
Yeah I support both (as-is Abyssea and making things easier on noobs) too - but if you take a look at the thread that is about making things easier for new players - you'll find people who leech jobs talking about how lazy noobs are because they want SE to fix a market system that is broken.
Well the thing is, the rest of the world is miles away from being as beneficial as abyssea. Really, people who like abyssea doesn't have anything to fear from whatever happens in the rest of the world. The only thing that changes is that people who like the rest of the world doesn't feel like what they're doing is inefficient compared to other alternatives (abyssea).
In fact, you guys in abyssea would benefit from it too. There would be fewer people to "compete with" over being the chest-guy, letting you leech in there more easily and more often.
Pro-abyssealeech people won't have anything to fear until vanadiel gives you 100k exp/hour and lv50 NMs drop gear that dangerously close to AF3 in quality. This isn't going to happen anytime soon (if ever), even if we who like vanadiel gets our way.
If you just think about it, there is no real conflict of interests here.
Abyssealovers will still get their awesome exp, their AF3 drops, their cruor and all the other stuff that's good about abyssea.
Vanadiellovers (with buffs to old areas) get better exp, better items, and more in return for their time invested, but still, none of the things they get would push abyssea off its throne.
Everybody wins.
Last edited by Mirage; 04-08-2011 at 04:09 AM.
|
|
© SQUARE ENIX FINAL FANTASY, SQUARE ENIX, and the SQUARE ENIX logo are registered trademarks of Square Enix Holdings Co., Ltd. Vana'diel , Tetra Master, PLAYONLINE, the PLAYONLINE logo, Rise of the Zilart, Chains of Promathia, Treasures of Aht Urhgan, and Wings of the Goddess are registered trademarks of Square Enix Co., Ltd. The rating icon is a registered trademark of the Entertainment Software Association. All other trademarks are the property of their respective owners. Online play requires internet connection. |