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  1. #1
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    Mar 2011
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    Quote Originally Posted by Kagato View Post
    It would have been just fine. It would have been a fast way for high-leveled people to cap out and merit their jobs plus obtain all the great high level gear.

    The only thing to do in abyssea before level 70 is to leech or do quests where you can survive on invis and sneak (but for a level 75+ item lol). Raising the level requirement will retain all the high-level exping and equipment gathering. The only thing lost would be leeching. Experience point gain is fast enough for people 1-75 through the use of double exp and limitless FoV runs. Spend 2 weeks leveling up outside of abyssea (thats all it's gonna really take) and then another week to top off your job and it's merits inside abyssea so you're not grinding forever on EP monsters in ToAU areas. Congrats! Go get some gear and do it again. You don't need to waste 6 months of time to level a job in old areas anymore, Abyssea or not.
    EXP parties would still be dead. That's the real problem. People dont care to party with eachother because EXP isn't fun and we've all been shown something better.

    Who cares if you can EXP off FoV all day when ultimately low/mid levels are all flyover levels? Leech or no leech, you get nothing from being level 51. You never have.

    Even before Abyssea EXP at the low level was out of vogue because it was boring, tedious and sucked.

    People want challenges and effort should be put towards challenge events instead of roadblocking people from reaching the level cap. Expanding the world outside Abyssea should be a start as the game is choking from people doing nothing but Abyssea.
    (0)

    Sparthosx - Lakshmi - 90 BLU BRD SAM COR RNG DNC PUP BST WAR WHM
    Sig by Kingfury

  2. #2
    Player Kagato's Avatar
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    Mar 2011
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    San d'Oria
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    303
    Quote Originally Posted by Sparthos View Post
    Who cares if you can EXP off FoV all day when ultimately low/mid levels are all flyover levels? Leech or no leech, you get nothing from being level 51. You never have.
    In every RPG ever, you never gain anything except a reason to gain another level in order to take down the next boss. In every RPG ever, the only useful level is the max level you can have at the time.

    Really, if early levels are such a burden, why have them? Why not just start the game at level 99 and spend your time collecting gear from day 1? Why not eliminate leveling entirely?

    Let's just eliminate a leveling system entirely. :/
    (5)

  3. #3
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    Mar 2011
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    Quote Originally Posted by Kagato View Post
    In every RPG ever, you never gain anything except a reason to gain another level in order to take down the next boss. In every RPG ever, the only useful level is the max level you can have at the time.

    Really, if early levels are such a burden, why have them? Why not just start the game at level 99 and spend your time collecting gear from day 1? Why not eliminate leveling entirely?

    Let's just eliminate a leveling system entirely. :/
    Games grow, times change etc.

    When XI was new, the low/mid levels mattered because the majority of content was at those levels. Stuff like BC40/60 were in demand because most people didn't reach the cap and the game wasn't really focused on endgame more it was on giving people a variety of stuff to do at all caps.

    Today's XI is centered on first reaching the cap then enjoying the various content the game has to offer.

    All of the content is at the top so why would SE invest resources into making the EXP climb harder when evidence shows this game is painfully topheavy, not taking in many new players and in need of new content because said topheavy players have had nothing more than Abyssea to do?

    Streamline EXP (offer options besides leeching) and direct all resources towards the new level caps/content

    The argument about starting at 99 is bunk, the game is sufficiently aged such that EXP to the level cap should not be a chore. Making Campaign a lowbie EXP playground in addition to raising EXP rewards in daily BCNMs along with raising exp/kill and FOV offer options for new players (few as they may) to quickly get to cap and enjoy the rest of the high level content the game is so deeply founded in.
    (3)

    Sparthosx - Lakshmi - 90 BLU BRD SAM COR RNG DNC PUP BST WAR WHM
    Sig by Kingfury

  4. #4
    Player Zephrose's Avatar
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    Mar 2011
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    84
    Character
    Koenignovi
    World
    Ragnarok
    Main Class
    PLD Lv 99
    I agree with Alhanelem. Players shouldn't be forced to go somewhere. They should be given a choice. They do in this case. The devs aren't saying go to Abyssea or stop playing. I see people leveling in old zones all the time. Granted, it's not very many. But they still made that choice to level there instead of Abyssea. If they wanted us to level in other areas outside of Abyssea, they would have to give us an incentive to do so.
    (0)

  5. #5
    Player Olor's Avatar
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    Mar 2011
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    On a different note- I think it is hilarious that people who are dead-set on leeching from 30-90 on most of their jobs are against any changes which would make it easier for new players to get gear.
    (2)

  6. #6
    Player Ramsos's Avatar
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    Mar 2011
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    126
    Character
    Ramsos
    World
    Phoenix
    Main Class
    DRK Lv 99
    Quote Originally Posted by Olor View Post
    On a different note- I think it is hilarious that people who are dead-set on leeching from 30-90 on most of their jobs are against any changes which would make it easier for new players to get gear.
    How do people leeching jobs 30-90 have anything to do with newer players getting gear?
    (1)

  7. #7
    Player Olor's Avatar
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    Mar 2011
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    Quote Originally Posted by Ramsos View Post
    How do people leeching jobs 30-90 have anything to do with newer players getting gear?
    On one hand established players want SE to make things easy for them, while on the other hand they are against SE making things easier for new players.

    They have a double standard. They see no problem with someone afking from 30-90 but when you suggest having npcs sell more gear at a more affordable price - or increasing skill ups from crafting to make it easier for new players they get all in a huff "lazy new players want everything handed to them!" "why don't you work harder!" "pay me more so it is worth my valuable leeching time to craft you level 30 gear!" etc.
    (2)

  8. #8
    Player Ramsos's Avatar
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    Mar 2011
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    126
    Character
    Ramsos
    World
    Phoenix
    Main Class
    DRK Lv 99
    Quote Originally Posted by Olor View Post
    On one hand established players want SE to make things easy for them, while on the other hand they are against SE making things easier for new players.

    They have a double standard. They see no problem with someone afking from 30-90 but when you suggest having npcs sell more gear at a more affordable price - or increasing skill ups from crafting to make it easier for new players they get all in a huff "lazy new players want everything handed to them!" "why don't you work harder!" "pay me more so it is worth my valuable leeching time to craft you level 30 gear!" etc.
    As someone who supports the ability to leech a job from 30-90 (in fact I advocate lowering the abyssea cap to 1), I dont see a problem in giving npcs a greater inventory of sellable gear for lower level players. Crafters dont make the majority of that stuff anymore, so its not like crafters are taking a big hit since they dont make that stuff anyway.

    As for raising the cap to 65, no. Raising the cap would do nothing more than force people to go back to collibri syncing or smn burning.
    (2)

  9. #9
    Player Olor's Avatar
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    Mar 2011
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    Quote Originally Posted by Ramsos View Post
    As someone who supports the ability to leech a job from 30-90 (in fact I advocate lowering the abyssea cap to 1), I dont see a problem in giving npcs a greater inventory of sellable gear for lower level players. Crafters dont make the majority of that stuff anymore, so its not like crafters are taking a big hit since they dont make that stuff anyway.

    As for raising the cap to 65, no. Raising the cap would do nothing more than force people to go back to collibri syncing or smn burning.

    Yeah I support both (as-is Abyssea and making things easier on noobs) too - but if you take a look at the thread that is about making things easier for new players - you'll find people who leech jobs talking about how lazy noobs are because they want SE to fix a market system that is broken.
    (0)

  10. #10
    Player Mirage's Avatar
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    Mar 2011
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    2,980
    So why is it wrong to give new stuff to players who choose to party in old areas, when new areas already have way better items for those that level there?

    You said it yourself, players have a choice. If awesome rewards in abyssea doesn't force players to exp in abyssea, then why does improved rewards in old area force abysseaers out of abyssea?
    (2)

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