Guild point adjustments would be welcome. Most of the time, (at least with Alchemy, I can't speak for other crafts. maybe other then cooking, which was easy enough)60% of the trade-able items just are not worth pursuing/crafting/purchasing for the guild point value to gil ratio needed to be spend to craft the base items to make the final item. After a few days of back to back crappy guild point items. People lose interest.

It also doesn't help that all the focus is on synergy, when the other crafts are still necessary to make synergy synths happen but have no motivation to do so to obtain proper GP purchasable abilities/furnishings/armor.

I think we either need an overhaul of old crafting categories in general (and more synergy-free craft able items) and get rid of the restriction of only being allowed to accumulate GP one guild at a time. If you don't have luck with points in one guild, you shouldn't be penalized to start building for another. Making any sort of progress is a good thing.