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  1. #11
    Player blowfin's Avatar
    Join Date
    Mar 2011
    Posts
    440
    Character
    Blowfin
    World
    Shiva
    Main Class
    COR Lv 90
    Or on occasion we DO get something worth a lot, but it requires items nobody ever bothers to make, and unless you have various subcrafts at 60 you won't be making them yourself, either.
    I don't mind it the way it is but i do agree, alchemy gets shafted hard on what we have to make at times to get our points, i think the points should only be obtained by items that are only made with just the one craft skill with no others attached.
    That's SE's subtle way of hinting that you should go level your sub crafts. I took the hint after seeing the same subs (i.e. Bone and Smithing) come up over and over again for the good value GP items.

    Oh? What's that guild person? You want random useless H2H weapons that are never on the Auction House? Yes? Let me just go whip that up for you. It's quite satisfying.

    Do tend to agree with the OP though, some GP items are an utter waste of time, and not worth making.
    (1)

  2. #12
    Player Duzell's Avatar
    Join Date
    Apr 2011
    Posts
    111
    Character
    Duzell
    World
    Leviathan
    Main Class
    DRK Lv 99
    Balancing among the guilds is the key, there should be a little disparity among the guilds depending on the total points needed to buy 1 of everything from the guild. Realistically it should take no more than 1 year to get everything from a guild if you do the item every day now, i wouldnt mind if this was changed to be able to be done in 6 months or so. That way its still a time sync and encourages you to work on the craft over time but also allows you to finish say cooking and fishing guild items over the course of a year.
    (1)

  3. #13
    Player Misi's Avatar
    Join Date
    Mar 2011
    Location
    10/10/10 Bastok
    Posts
    104
    Character
    Misi
    World
    Quetzalcoatl
    Main Class
    BLM Lv 99
    Guild point adjustments would be welcome. Most of the time, (at least with Alchemy, I can't speak for other crafts. maybe other then cooking, which was easy enough)60% of the trade-able items just are not worth pursuing/crafting/purchasing for the guild point value to gil ratio needed to be spend to craft the base items to make the final item. After a few days of back to back crappy guild point items. People lose interest.

    It also doesn't help that all the focus is on synergy, when the other crafts are still necessary to make synergy synths happen but have no motivation to do so to obtain proper GP purchasable abilities/furnishings/armor.

    I think we either need an overhaul of old crafting categories in general (and more synergy-free craft able items) and get rid of the restriction of only being allowed to accumulate GP one guild at a time. If you don't have luck with points in one guild, you shouldn't be penalized to start building for another. Making any sort of progress is a good thing.
    (1)

  4. #14
    Player Alhanelem's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    11,114
    Character
    Tahngarthor
    World
    Shiva
    Main Class
    SMN Lv 99
    I only recently came back to cooking to finish it up (was stuck at 93 for a long time) and remembered why I stopped when I went to check my guild points and discovered how much more I needed for things like the signboard and crap.
    (1)

  5. #15
    Player Alhanelem's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    11,114
    Character
    Tahngarthor
    World
    Shiva
    Main Class
    SMN Lv 99
    Boink. Today, I noticed that the lowest level Smithers could get 6k guild points for 2 iron visors, while Veteran cooks can get 2k guild points for apple pies. Seriously, this disparity is ridiculous. Normalize the guildpoint awards and factor in the skill level. Veterans of one craft shouldn't have a harder time getting guild points than Novices of another!
    (1)

  6. #16
    Player Juilan's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    288
    Character
    Juilan
    World
    Siren
    Main Class
    PLD Lv 99
    I really wouldn't mind seeing the points for each rank something you could possibly skill up on and not 5 points a pop. I would see the only way you could do an easy thing to crafting is if you say... give .6 .7 .8 .9 skill ups possible, changing the guild points would just adjust them to the times...

    stop q q this game is getting too easy with this stuff older content is meant to get easier over time... reason why we always want new stuff, plus if it gets slightly easier it will be more appealing to people and the lower gear will get crafted and more people will go... and mind you with time nothing is meant to get more tedious, even in gold it seem as if i need smithing and alchemy 60 to even get the base items for the item i'm crafting... yes i should level a sub craft BUT i shouldn't have that sub craft 60 while i'm lv 58
    (0)
    I have the final form of Aegis, it has 40 Def Augments Shield bash V and Magic Damage Taken -45%... The ultimate form!

  7. #17
    Player Misi's Avatar
    Join Date
    Mar 2011
    Location
    10/10/10 Bastok
    Posts
    104
    Character
    Misi
    World
    Quetzalcoatl
    Main Class
    BLM Lv 99
    Stop the qq but give them .9 skill ups? what? Perhaps I am reading your statement wrong.

    I don't think anyone here was really asking for them to increase the .point rate. That would make it too easy. I wouldn't expect that at all. And as someone who has leveled a difficult craft pretty high, I think i'd be a little upset if it became too easy to get the initial skill ups.

    The main concern in this thread is with guild point item values, and how the items in question are not worth the GP for the price it is to make or buy them. Especially when we are talking about severely out of date key items. Hi, Alchemic Ensorcellment (aka Brimsand) and Alchemic Purification (aka hallowed water).

    for example : 40k points to only make hallowed water? really? You are better off just getting anima synthesis for 20k and using it to skill up. If anything just add more craft-able items that require those KIs so they feel worth the price. People who want to gear themselves properly aren't really going to care about a weapon that has enfire with 30 charges. One can easily skip getting them both in general, but then there is the lack of completion. 80k points that are hard to get for two very dated yielded items. I'm sure it varies from each guild but each one could use some new ideas that doesn't involve synergy and breathe new life into stuff that is all ready in existence.
    (1)

  8. #18
    Player Huevriel's Avatar
    Join Date
    Mar 2011
    Posts
    60
    Character
    Hrasvelg
    World
    Cerberus
    Main Class
    COR Lv 75
    Quote Originally Posted by blowfin View Post
    That's SE's subtle way of hinting that you should go level your sub crafts. I took the hint after seeing the same subs (i.e. Bone and Smithing) come up over and over again for the good value GP items.

    Oh? What's that guild person? You want random useless H2H weapons that are never on the Auction House? Yes? Let me just go whip that up for you. It's quite satisfying.

    Do tend to agree with the OP though, some GP items are an utter waste of time, and not worth making.
    Yes on this. Alchemy main (I make my own bullets, cards, bolt heads, etc.) and I got a few subs working along / have friends who are also stubborn level 75's with tons of crafting levels. We can make just about anything the guild asks. Sometimes the points just aren't worth it though.

    It's mostly been a thing of patience of when the "best" yielding guild points items are up. I still don't have Signboard. I do agree the guild points thing needs to be a little balanced. Balanced yes, easier no.

    Even if you make it easier though, most players I know will just overlook it and focus on nothing but leveling up and using cruor-gil to buy everything and evidently quit FFXI because "there's nothing else fun to do."
    (0)
    Just a level 75 COR still trying to cap his skills before venturing into level 76. All that's left is parrying.
    SE please give me a Parry Roll or Parry Bonus Job Trait.
    SE Thank you for the COR update that changes Gallant's Roll. You have indirectly answered my prayers for assistance in Parrying Skillups!! THANK YOU SE. -_-

  9. #19
    Player Yarly's Avatar
    Join Date
    Mar 2011
    Posts
    276
    Character
    Opto
    World
    Bismarck
    Main Class
    RDM Lv 68
    Cooking should be the only crafts that get any change IF there is any to be considered. Every other craft is piss easy to get GP for when compared. Alchemy GP still has many items that are of mid-high GP value.
    (0)

  10. #20
    Player Misi's Avatar
    Join Date
    Mar 2011
    Location
    10/10/10 Bastok
    Posts
    104
    Character
    Misi
    World
    Quetzalcoatl
    Main Class
    BLM Lv 99
    Quote Originally Posted by Yarly View Post
    Cooking should be the only crafts that get any change IF there is any to be considered. Every other craft is piss easy to get GP for when compared. Alchemy GP still has many items that are of mid-high GP value.
    Thats weird. I took cooking to 60 and had no problem getting gp for the key items. Maybe I just got lucky. I thought it was way easier in comparison but that was 60 and under so I wasn't going to furnishings, apron or hat. I'm sure the signboard is frustrating to save up for.

    Alch does have high point items, no doubt. but they are nearly impossible to get or craft. All the good items for points in any guild are that way.
    (0)
    Last edited by Misi; 05-29-2011 at 07:49 PM.

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