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  1. #1
    Player Alhanelem's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    11,000
    Character
    Tahngarthor
    World
    Shiva
    Main Class
    SMN Lv 99

    Please adjust guild points

    As the years have gone on, various accomodations have been made such that someone who comes to the game late in its life is not as much of a disadvantage (e.g. EXP is faster, certain quests and missions are easier, etc). However, craft skills have had no such improvements (other than the introduction of synergy which is nice n' easy).

    Though there are a few other issues, my main issue is guild points. It's completely random (well, there IS a pattern, but it's complex and unless you're using a tool or a site like ffxiah.com, you'll never know the pattern) how many guild points you can get in a day, and also by extension completely random if you'll be able to actually make/find the item and get guild points at all. Then on top of that, there are great disparities in the amount of guild points some crafts can get vs others.

    1) The difficulty of getting and the amount of guild points recieved should be normalized- e.g. some of the easiest/lowest return and hardest/highest return items should be changed, to make it less pseudo-random.
    2) HQ items should allow for a higher maximum point total, not just reach the maximum faster.
    3)Fix disparities in points possible in different crafts. For some crafts like smithing and goldsmithing, on some days you can get over 7000 guild points with a single item if you're able to get it. For Cooking and Alchemy, even with the most annoying recipes you can rarely get more than 2500-3000. This seems to be in part because the guild point values are based on the NPC sell values of the items. This needs to be abolished and points should be based only on difficulty instead. For these two crafts in particular, getting the several hundred thousand guild points you need takes FOREVER. No new player is going to want to take up a craft when they have minimal chance to be as good at it as anyone who's been in the game for years at this point.
    (11)

  2. #2
    Player Reiterpallasch's Avatar
    Join Date
    Mar 2011
    Posts
    388
    Character
    Korialstrasz
    World
    Leviathan
    Main Class
    DRG Lv 99
    My main is alchemy, and it's absolutely painful to always get stuck with something such Twinkle Showers, which are worth a whopping 5 points each for a total of 1680 in a day. Or on occasion we DO get something worth a lot, but it requires items nobody ever bothers to make, and unless you have various subcrafts at 60 you won't be making them yourself, either.
    (0)

  3. #3
    Player Gennadi's Avatar
    Join Date
    Mar 2011
    Location
    Sandoria
    Posts
    135
    Character
    Gennadi
    World
    Leviathan
    Main Class
    BST Lv 99
    Here we go again with the "SE please make it easy for us" crowd.
    (1)

  4. #4
    Player Alhanelem's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    11,000
    Character
    Tahngarthor
    World
    Shiva
    Main Class
    SMN Lv 99
    Quote Originally Posted by Gennadi View Post
    Here we go again with the "SE please make it easy for us" crowd.
    This isn't about making it easy. It's about making it balanced.

    Even if it was- somethings just need to be rebalanced to take less time as an MMO gets older.

    There IS a disparity between guild point attainment between different crafts. This is not an easy button thing, it's a balance thing.

    Let's get one thing straight though: When something feels like a chore and it's no longer fun to do, that's a problem. Go fight Arch Dynamis Lord and tell me it's "easier." They didn't make dynamis easier for instance, they made it more accessible- There's a huge difference.

    Killing two dozen Wyrms (BC and popped) and not getting a nidhogg pop. Would it really be "easy button" for it to take one dozen instead of two?

    ... the list goes on.

    Things can be improved without suddenly making everything "easy." I'm SICK of people making worthwhile suggestions, then having people like you come out and shoot them down because they make something "easy-" especially when that's not even the intention.
    (5)
    Last edited by Alhanelem; 05-25-2011 at 04:39 AM.

  5. #5
    Player Arcon's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    2,753
    Character
    Arcon
    World
    Leviathan
    Main Class
    PLD Lv 99
    Quote Originally Posted by Gennadi View Post
    Here we go again with the "SE please make it easy for us" crowd.
    Here we go again with the "Here we again with the "SE please make it easy for us" crowd" crowd.
    (5)
    All affirmations are true in some sense, false in some sense, meaningless in some sense, true and false in some sense, true and meaningless in some sense, false and meaningless in some sense, and true and false and meaningless in some sense.
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    FFXI: Leviathan > Arcon
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  6. #6
    Player wish12oz's Avatar
    Join Date
    Mar 2011
    Location
    @marnie
    Posts
    1,254
    Quote Originally Posted by Arcon View Post
    Here we go again with the "Here we again with the "SE please make it easy for us" crowd" crowd.
    Here we go again with the "Here we go again with the "Here we go again with the "SE please make it easy for us" crowd" crowd" crowd.
    (1)
    Last edited by wish12oz; 05-25-2011 at 06:38 AM.

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  7. #7
    Player
    Join Date
    Mar 2011
    Posts
    191
    I love how any change you don't agree with is considered making the game easier.
    (0)

  8. #8
    Player Secondplanet's Avatar
    Join Date
    Mar 2011
    Location
    San D'Oria
    Posts
    398
    Character
    Mortificator
    World
    Asura
    Main Class
    SMN Lv 99
    I don't mind it the way it is but i do agree, alchemy gets shafted hard on what we have to make at times to get our points, i think the points should only be obtained by items that are only made with just the one craft skill with no others attached.
    (1)

  9. #9
    Player Kaiichi's Avatar
    Join Date
    Apr 2011
    Location
    Windurst
    Posts
    150
    Character
    Kaiichi
    World
    Bismarck
    Main Class
    DRG Lv 99
    Getting back to the topic: I agree with the OP in vew of the lack of being able to acumulate points in a timly manner considering the speed of the game now. But honestly I beleave SE has its hands full with the level cap as well as -- hopefully -- fixing the changes they made that didn't turn out so well -- such as the new mob placements -- but I do beleave there should be a bace set amount of points possable per day/week/conquest period that is mor set rather than 700 one day 14 then next and then 70k for an item not even the AH has seen sence 2005.
    Idea: Have maybe 10K points avalabule per CC period and alow the player to turn in any item on the list based on high/low demand of NPC's that way if one item isn't making points the player can turn to another or a few items to make quota. As well as an increse for +1 and +2 items when acclabule.
    (PS, my spellins is not so good. Just roll with it.)
    (0)
    Warning: You have the right to remain silent. Anything you do or say will be misunderstood, misworded, misquoted, and then used against you. For this is the law of the interwebs.

  10. #10
    Player Alhanelem's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    11,000
    Character
    Tahngarthor
    World
    Shiva
    Main Class
    SMN Lv 99
    I am sort of hoping some adjustments will be made when they increase the limit on skill levels past 60.
    (1)
    Last edited by Alhanelem; 05-25-2011 at 07:37 AM.

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