I would hope to see this Roadmap content be based on how many people enter this type of area, so it can range to big HNNMLS and smaller groups of people but yet have somewhat even difficulty based on # of members in area or fighting that mob.
I would hope to see this Roadmap content be based on how many people enter this type of area, so it can range to big HNNMLS and smaller groups of people but yet have somewhat even difficulty based on # of members in area or fighting that mob.
Hail to the king baby, Sig by Kingfury
tired of abyssea atma / curor buffs have spoild people and made things easy like doing things out side of abyssea way more
Really any noob could do all of the old endgame nothing has been hard since its strat was posted on wiki. Hardest part was and still is finding 5 to 17 other people that are not completly retarded.
Welcome to FFXI, where the core of the gameplay is waiting.
Well thats a little sad to hear, I hope the dev team works on what has been a major success with Aby and not try to go back to the old ways at least. Old stuff worked at the time but Aby changed the game and the old way would cause riots now.It's awesome to hear that so many of you are enjoying all of the current Abyssea content and are craving more!
We spoke to the development team about whether new Abyssea zones would be added, but they said that they currently do not have any plans of doing so. No need to fret though, as there is still a ton of great content on the way as outlined in the road map!
AV was not beatable. The 2hour trick SE posted in thier little vid was tested so many time it was shot down and flamed everytime it came. Turns out if you didn't hit your 2hour as soon as used it and wait that extra sec for it to show in log it was to late to lock. That was at best a gimic the player base rejected cause even finding a un bannable way to beat it SE changed the rules. After Perfect def was released AV became easy with us of smn. AV was downed hundreds of times in the first week that PD was out. PW was never endgame since it also used 4 rare drops need for mystic upgrades. Only fools wasted thier zeni to pop a mob that had crap gear not much better then other endgame gear. Every other endgame event outside of 2 gimic mobs was cake walk to beat. Only gimps had a hard time, even then they still seemed to do good enough.
1. True Gamers plays to have fun.
2. True Gamers don't play to waste time.
3. True Gamers Aren't wasting time if they enjoy the contents they play while progressing.
4. Gamers Love to see progression based on time/effort they put into challenges.
5. Gamers plays for challenging Elements, and Wants more Enjoyable contents.
6. Gamers don't play for Time Sink Elements, and Don't want A game to be a Chore!
All Gamers Unite!
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