Nyzul, assault, salvage were the best events in the game imo. Salvage could have used a little better drop rate.
I really miss needing 12+ people to farm and pop things too.
Nyzul, assault, salvage were the best events in the game imo. Salvage could have used a little better drop rate.
I really miss needing 12+ people to farm and pop things too.
12+ people to farm pop items? Hell no.
12+ people to kill a hard NM? sure why not!
As long as they give all sorts of players access to enjoy the content, I'm good.
Nyzul and Assaults are my favorite events but only thing that killed it for me was the "Tag ID per RL day".
The time sink just turned me off. Thats why I haven't reached captain yet lol.
I done salvage but I dont even remember it much so I got no opinions for it.
But in my opinion, I prefer doing heavy contents with 1-6 players.
idk thats just me tho/
1. True Gamers plays to have fun.
2. True Gamers don't play to waste time.
3. True Gamers Aren't wasting time if they enjoy the contents they play while progressing.
4. Gamers Love to see progression based on time/effort they put into challenges.
5. Gamers plays for challenging Elements, and Wants more Enjoyable contents.
6. Gamers don't play for Time Sink Elements, and Don't want A game to be a Chore!
All Gamers Unite!
Except almost everything since 2006 was low man able (salvage, limbus, assault, znm, vnm, nyzul,MMM)
Except abyssea is nothing but a giant grind (75 dragua scale is for casual gamers guys)
Except abyssea is a giant dragon's aery where any ??? or NM is subjet to be you vs the other for poping the it or claiming it.
Please no more abyssea. Time limited zone and/or instance content. Mix current dynamis and salvage.
Ultimate DPS simulator
https://docs.google.com/file/d/0B7wbcilaHsTecldhZm94a1gtZnM/edit
Please, please, please, please let the next expansion be a real, full on expansion with new zones and mobs, complete story lines with characters you either love or hate, and playable content. You can and have had both before.
Abyssea only has the latter, but no fully developed, story-driven motivation to run around collecting area specific key items and easy to get trinkets that anyone can get.
I've picked up WotG missions again with a friend, and I've had more fun with it than I have a year plus of Abyssea. The cutscenes are exciting, I'm invested in the characters, and the battles actually mean something. I'd take beating this or something like it once over spamming some helpless NMs with 17 other people, anyday. I'd like for this to be an RPG again, not what it is now.
I like what it is now but I want what you pretty much just said.
They should make NExt expansion pack like WotG but where once you complete the whole storyline, then you get access to abyssea "Like" contents to further develop characters etc.
Only thing abyssea is good for mainly is character development, and fun, exciting NMs and brews and atmas, But over all, your right, it is missing a lot of motivation for the story.
I think the story/adventure/new mobs should come 1st before getting access to more character development contents like abyssea in my opinion. Give us a kick ass storyline to enjoy while taking our time progressing to the later contents to help make our characters stronger and take bigger NMs.
1. True Gamers plays to have fun.
2. True Gamers don't play to waste time.
3. True Gamers Aren't wasting time if they enjoy the contents they play while progressing.
4. Gamers Love to see progression based on time/effort they put into challenges.
5. Gamers plays for challenging Elements, and Wants more Enjoyable contents.
6. Gamers don't play for Time Sink Elements, and Don't want A game to be a Chore!
All Gamers Unite!
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