I'm by no means advocating usage of /THF on DD's in this day and era, it was merely stating so though it might still have it's uses in certain situations. It's really all in how the game was originally designed, intended, and adjusted, back in 2004/05 a balanced group that worked with each other played a major part in success in experience and event settings. You of course ran into bandwagon jobs back then with Arrow/Mana burn parties, but a balanced party had a bigger standing then than it does now.
SE has strayed away from that trying to make the game more suitable for the casual player, and I'm fine with the direction they've taken in some areas and not so much in others. I know not everyone is going to be happy with everything and neither will I, but it would be nice to have a more teamwork oriented environment that played more to the strengths and weakness of each other like back then, instead of singling out half the jobs available for being seen as useless because of one or two design flaws even though they're still entirely viable.



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