Quote Originally Posted by Akujima View Post
"Tank" should not be a synonym with "DD". If this were to happen, PLD would be crazily overpowered. And if the "Tank jobs" got amazing DD capability AND survivability, you would see the other DD being left out of every event, and everyone would just be playing the Tank jobs, because they survive longer and don't have to hold back DD, they would not have to worry about dying from pulling hate.
Semantics, I don't care to argue with you about aesthetic reasons why DDs shouldn't tank. DDs tank, damage is the best form of enmity, don't blame me, blame whoever designed the enmity system and didn't use a crystal ball to see the future and discover the higher level cap and atma introduction.
That and "increasing their offensive abilities" does not =/= make them stronger than all other jobs.

This is why the Dev team should never have allowed the community to design and mold the jobs to their playstyle!)
Yes they should have been dictators and ban any player trying to do anything original with their job, or respond with an immediate nerf. /sarcasm



PLD should NOT be the only tank. And and as said above "Tank" should not be a synonym with "DD".
Again, semantics, the mechanics dictate that x works better than y, so use x. I send you back to read my "overhaul of the enmity system" comment again.

If FFXI has 20 jobs, then:

3 jobs should fit the role of "Tank". (These jobs while tanking, should NOT do crazy amounts of DD)
3 jobs should fit the role of "Main Heals"
3 jobs should fit the role of "Support Jobs" (brd, cor and dnc, so this is already covered)
3 jobs should fit the role of "Nuker" (Casting DD)
3 jobs should fit the role of "Ranged Attacker"
and the rest of the jobs should be either "Hybrid" or straight out "Melee DD". (But these jobs should not excel at everything they're capable of doing. EX: MNK is given an ability to "Tank" well, this ability should then therefore cut-off MNK's DD output significantly enough. Not doing this creates imbalance in game design!)
Pigeon-holing, you think jobs should only be capable of strict things? BLMs nuke, and that is all? BRDs sing and that is all? THF trick attacks and nothing else? What a fun game, I don't think you understand the "creates imbalance in game design" notion yourself. Enforce things like this and kiss lowman content goodbye, we're back to 2005 with PLD and a bunch of required supportive jobs to maintain said PLD. Again, issues with tanking are related to the 10 year old design of the enmity system.

These forums really make me /sigh...
Sweet we agree.