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Thread: hate cap raise.

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  1. #1
    Player Akujima's Avatar
    Join Date
    Mar 2011
    Posts
    470
    Character
    Shinjima
    World
    Asura
    Main Class
    PLD Lv 99
    Quote Originally Posted by Darka View Post
    It's not really as simple as that. If they killed off every other jobs defensive capabilities, we're back to 2005, PLD is the only tank, and DDs have to hold back on their damage, resulting in slower kills, and effectively killing lowman. I'm pretty sure the community would have a pretty negative reaction to that, which rules out that option.
    The only two real options to make PLD useful again, is to give them higher offensive abilities, or overhaul the entire enmity system.
    "Tank" should not be a synonym with "DD". If this were to happen, PLD would be crazily overpowered. And if the "Tank jobs" got amazing DD capability AND survivability, you would see the other DD being left out of every event, and everyone would just be playing the Tank jobs, because they survive longer and don't have to hold back DD, they would not have to worry about dying from pulling hate.

    (The FFXI community has a habit of making certain jobs/classes "bandwagon" and popular, this in turn weeds out other jobs as "sucky" which get left out and over shadowed. This is why the Dev team should never have allowed the community to design and mold the jobs to their playstyle!)

    Quote Originally Posted by GlobalVariable View Post
    Multiple jobs should be able to tank effectively, but not as well and not while still being primarily DD at the same time. Being capable of doing it requires being able to survive though ones definition of "safely" may very. I remember the days when nobody would do anything without one specific job tanking and I dislike that scenario almost as much as my pld not being useful.

    Multiple tanks = good.
    Making the tank job the only tank in town = bad.
    "The tank job" can't tank the latest content = super bad.
    Please remember this dev team. :x


    No matter what changes come there always seems to be at least 1 job left unwanted, and after a few updates all we've done is changed which is shunned. Maybe that will never stop...Ugh.

    Going to be real interesting seeing how they intend to balance things without changing enmity or using damage nerfs or giving every DD an enmity douse like ability.

    Yes, this is correct.

    PLD should NOT be the only tank. And and as said above "Tank" should not be a synonym with "DD".

    If FFXI has 20 jobs, then:

    3 jobs should fit the role of "Tank". (These jobs while tanking, should NOT do crazy amounts of DD)
    3 jobs should fit the role of "Main Heals"
    3 jobs should fit the role of "Support Jobs" (brd, cor and dnc, so this is already covered)
    3 jobs should fit the role of "Nuker" (Casting DD)
    3 jobs should fit the role of "Ranged Attacker"
    and the rest of the jobs should be either "Hybrid" or straight out "Melee DD". (But these jobs should not excel at everything they're capable of doing. EX: MNK is given an ability to "Tank" well, this ability should then therefore cut-off MNK's DD output significantly enough. Not doing this creates imbalance in game design!)


    So yea... I stopped posting long things like this awhile ago, don't know why I bothered now... but anyways. These forums really make me /sigh...
    (1)
    悪島 Where the spirit of the moon resides... 気 愛 月光

  2. #2
    Player Darka's Avatar
    Join Date
    Mar 2011
    Posts
    62
    Character
    Darrka
    World
    Bahamut
    Main Class
    THF Lv 90
    Quote Originally Posted by Akujima View Post
    "Tank" should not be a synonym with "DD". If this were to happen, PLD would be crazily overpowered. And if the "Tank jobs" got amazing DD capability AND survivability, you would see the other DD being left out of every event, and everyone would just be playing the Tank jobs, because they survive longer and don't have to hold back DD, they would not have to worry about dying from pulling hate.
    Semantics, I don't care to argue with you about aesthetic reasons why DDs shouldn't tank. DDs tank, damage is the best form of enmity, don't blame me, blame whoever designed the enmity system and didn't use a crystal ball to see the future and discover the higher level cap and atma introduction.
    That and "increasing their offensive abilities" does not =/= make them stronger than all other jobs.

    This is why the Dev team should never have allowed the community to design and mold the jobs to their playstyle!)
    Yes they should have been dictators and ban any player trying to do anything original with their job, or respond with an immediate nerf. /sarcasm



    PLD should NOT be the only tank. And and as said above "Tank" should not be a synonym with "DD".
    Again, semantics, the mechanics dictate that x works better than y, so use x. I send you back to read my "overhaul of the enmity system" comment again.

    If FFXI has 20 jobs, then:

    3 jobs should fit the role of "Tank". (These jobs while tanking, should NOT do crazy amounts of DD)
    3 jobs should fit the role of "Main Heals"
    3 jobs should fit the role of "Support Jobs" (brd, cor and dnc, so this is already covered)
    3 jobs should fit the role of "Nuker" (Casting DD)
    3 jobs should fit the role of "Ranged Attacker"
    and the rest of the jobs should be either "Hybrid" or straight out "Melee DD". (But these jobs should not excel at everything they're capable of doing. EX: MNK is given an ability to "Tank" well, this ability should then therefore cut-off MNK's DD output significantly enough. Not doing this creates imbalance in game design!)
    Pigeon-holing, you think jobs should only be capable of strict things? BLMs nuke, and that is all? BRDs sing and that is all? THF trick attacks and nothing else? What a fun game, I don't think you understand the "creates imbalance in game design" notion yourself. Enforce things like this and kiss lowman content goodbye, we're back to 2005 with PLD and a bunch of required supportive jobs to maintain said PLD. Again, issues with tanking are related to the 10 year old design of the enmity system.

    These forums really make me /sigh...
    Sweet we agree.
    (3)


    Dear SE, can my character be black? I find this pro-white to be offensive.

  3. #3
    Player Alderin's Avatar
    Join Date
    Mar 2011
    Posts
    367
    Character
    Alderin
    World
    Ragnarok
    Main Class
    NIN Lv 99
    Quote Originally Posted by Akujima View Post
    3 jobs should fit the role of "Tank". (These jobs while tanking, should NOT do crazy amounts of DD)
    3 jobs should fit the role of "Main Heals"
    3 jobs should fit the role of "Support Jobs" (brd, cor and dnc, so this is already covered)
    3 jobs should fit the role of "Nuker" (Casting DD)
    3 jobs should fit the role of "Ranged Attacker"
    and the rest of the jobs should be either "Hybrid" or straight out "Melee DD". (But these jobs should not excel at everything they're capable of doing. EX: MNK is given an ability to "Tank" well, this ability should then therefore cut-off MNK's DD output significantly enough. Not doing this creates imbalance in game design!)
    You go on about players should not be able to mould jobs to their playstyle. Yet you quote job "descriptions" (such as Tank, Nuker, DD etc) which are "player moulded titles" for each job mentioned.

    A WHM can tank with a shield and a club, when solo'ing. A PLD can sit back with a staff and cure people. Why the hell wouldn't you allow this?

    This goes back to the whole mentality of "this job was designed by the dev team do play this role and this role only, and can only ever be played like this otherwise it's useless." Which I will be honest - is the mentality that I hate about this game.

    Sure a RDM is a crappy melee job, yet can hold a sword and a shield and still melee. I wouldn't personally melee on RDM for example - but a lot of people's playstyle includes this (and the game allows it so why not?).

    There is no right or wrong way to play a job. I have seen WHM's trump a few "DD's" in damage output with Hexa. Stop hating on people that want to play their job their own way.

    Ps. RDM sucks at melee. You shouldn't do it. Ninja is a tank and can't nuke / kite kill because it sucks at nukes...
    (1)
    Last edited by Emdub; 06-16-2011 at 05:51 AM. Reason: Inflammatory comment(s)