Quote Originally Posted by Darka View Post
It's not really as simple as that. If they killed off every other jobs defensive capabilities, we're back to 2005, PLD is the only tank, and DDs have to hold back on their damage, resulting in slower kills, and effectively killing lowman. I'm pretty sure the community would have a pretty negative reaction to that, which rules out that option.
The only two real options to make PLD useful again, is to give them higher offensive abilities, or overhaul the entire enmity system.
"Tank" should not be a synonym with "DD". If this were to happen, PLD would be crazily overpowered. And if the "Tank jobs" got amazing DD capability AND survivability, you would see the other DD being left out of every event, and everyone would just be playing the Tank jobs, because they survive longer and don't have to hold back DD, they would not have to worry about dying from pulling hate.

(The FFXI community has a habit of making certain jobs/classes "bandwagon" and popular, this in turn weeds out other jobs as "sucky" which get left out and over shadowed. This is why the Dev team should never have allowed the community to design and mold the jobs to their playstyle!)

Quote Originally Posted by GlobalVariable View Post
Multiple jobs should be able to tank effectively, but not as well and not while still being primarily DD at the same time. Being capable of doing it requires being able to survive though ones definition of "safely" may very. I remember the days when nobody would do anything without one specific job tanking and I dislike that scenario almost as much as my pld not being useful.

Multiple tanks = good.
Making the tank job the only tank in town = bad.
"The tank job" can't tank the latest content = super bad.
Please remember this dev team. :x


No matter what changes come there always seems to be at least 1 job left unwanted, and after a few updates all we've done is changed which is shunned. Maybe that will never stop...Ugh.

Going to be real interesting seeing how they intend to balance things without changing enmity or using damage nerfs or giving every DD an enmity douse like ability.

Yes, this is correct.

PLD should NOT be the only tank. And and as said above "Tank" should not be a synonym with "DD".

If FFXI has 20 jobs, then:

3 jobs should fit the role of "Tank". (These jobs while tanking, should NOT do crazy amounts of DD)
3 jobs should fit the role of "Main Heals"
3 jobs should fit the role of "Support Jobs" (brd, cor and dnc, so this is already covered)
3 jobs should fit the role of "Nuker" (Casting DD)
3 jobs should fit the role of "Ranged Attacker"
and the rest of the jobs should be either "Hybrid" or straight out "Melee DD". (But these jobs should not excel at everything they're capable of doing. EX: MNK is given an ability to "Tank" well, this ability should then therefore cut-off MNK's DD output significantly enough. Not doing this creates imbalance in game design!)


So yea... I stopped posting long things like this awhile ago, don't know why I bothered now... but anyways. These forums really make me /sigh...