"Tank" should not be a synonym with "DD". If this were to happen, PLD would be crazily overpowered. And if the "Tank jobs" got amazing DD capability AND survivability, you would see the other DD being left out of every event, and everyone would just be playing the Tank jobs, because they survive longer and don't have to hold back DD, they would not have to worry about dying from pulling hate.
(The FFXI community has a habit of making certain jobs/classes "bandwagon" and popular, this in turn weeds out other jobs as "sucky" which get left out and over shadowed. This is why the Dev team should never have allowed the community to design and mold the jobs to their playstyle!)
Yes, this is correct.
PLD should NOT be the only tank. And and as said above "Tank" should not be a synonym with "DD".
If FFXI has 20 jobs, then:
3 jobs should fit the role of "Tank". (These jobs while tanking, should NOT do crazy amounts of DD)
3 jobs should fit the role of "Main Heals"
3 jobs should fit the role of "Support Jobs" (brd, cor and dnc, so this is already covered)
3 jobs should fit the role of "Nuker" (Casting DD)
3 jobs should fit the role of "Ranged Attacker"
and the rest of the jobs should be either "Hybrid" or straight out "Melee DD". (But these jobs should not excel at everything they're capable of doing. EX: MNK is given an ability to "Tank" well, this ability should then therefore cut-off MNK's DD output significantly enough. Not doing this creates imbalance in game design!)
So yea... I stopped posting long things like this awhile ago, don't know why I bothered now... but anyways. These forums really make me /sigh...


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