No clue if that would work, but it does sound like a good idea.I've posted this in a PLD thread:
I think enmity gained by damage should be modified by target max HP. After all, enmity loss already works that way.
Doing a 3k WS shouldn't bother mobs with 100k HP as much as mobs with 5 or 10k.
And if DD generate less enmity, real tanks will surely reappear, as healers will still generate the same enmity
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