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Thread: hate cap raise.

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  1. #1
    Player
    Join Date
    Mar 2011
    Posts
    56
    I've posted this in a PLD thread:
    I think enmity gained by damage should be modified by target max HP. After all, enmity loss already works that way.

    Doing a 3k WS shouldn't bother mobs with 100k HP as much as mobs with 5 or 10k.
    And if DD generate less enmity, real tanks will surely reappear, as healers will still generate the same enmity
    (0)

  2. #2
    Player Lazus's Avatar
    Join Date
    May 2011
    Posts
    45
    Quote Originally Posted by Himrik View Post
    I've posted this in a PLD thread:
    I think enmity gained by damage should be modified by target max HP. After all, enmity loss already works that way.

    Doing a 3k WS shouldn't bother mobs with 100k HP as much as mobs with 5 or 10k.
    And if DD generate less enmity, real tanks will surely reappear, as healers will still generate the same enmity
    No clue if that would work, but it does sound like a good idea.
    (1)