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Thread: hate cap raise.

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  1. #1
    Player Kizmitt's Avatar
    Join Date
    Jun 2011
    Location
    Sandy
    Posts
    7
    Character
    Kizmitt
    World
    Phoenix
    Main Class
    WHM Lv 99
    All I know a Pld dose not tank as well as a Sam DD's Hate or no hate the balance is not the same just like a whm should be able to stay alive for forever and kill nothing we need to quit looking at each job as a swiss army knife and ascend the roles of each job exploit thier true nature
    The idea of Pld was to get beat on then why have Mnk ect for variety sakes? really? and yeah a Pld should have provoke a War should not but remember in the beginning there was no Nin or Pld or Dnc I'm just saying
    the system is not perfect yeah but allow the job to do the intended puposes a Mnk should be a DD just cause your a galk Mnk dose not mean you should be able to live longer then a Pld or a War in Pld Armor
    its no dif its like giving a Rdm all the aga blm spells and the 5 and 6 whm spells then wtf do we need the other jobs for
    (0)

  2. #2
    Player Alderin's Avatar
    Join Date
    Mar 2011
    Posts
    367
    Character
    Alderin
    World
    Ragnarok
    Main Class
    NIN Lv 99
    PLD should not have provoke. That's what Subjobs are for.

    But I agree with your RDM comment. It is stupid to give RDM the -aga's and C5, C6. Besides they aren't healers they are enfeeblers. Yes they can heal - but it's not their main purpose. Same with aga's - keep that for the BLM's. Their job is to nuke - so they should have some exclusivity at that.

    However I agree with the overall direction this thread is going. I believe the enmity system doesn't exactly need a rework - jobs just need to be adjusted to allow for a little bit more hate control then they currently have. Tanks should be able to reduce enmity from other people while increasing hate themselves. THF's who used to be the masters of hate control are still somewhat limited at that.
    (0)