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Thread: hate cap raise.

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  1. #1
    Player Malamasala's Avatar
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    Mar 2011
    Posts
    1,261
    Both are problems and just as bad, I might add. Enmity is a major problem and definitely needs fixing, even completely outside of PLD, the system itself is flawed
    What is so flawed with a system that says "If you go all out, you get punched by the monster"? It is worked exactly as intended. And the intention is that either you team up with DRGs, THFs, BSTs, PUPs, SMNs that have hate shedding and shared hate, or you go with WAR, MNK, SAM, RNG, DRK and hold back. Just a shame people already 2004 decided that "to hell with using hate shedding jobs, all out zerg!!!!".
    (2)

  2. #2
    Player Darka's Avatar
    Join Date
    Mar 2011
    Posts
    62
    Character
    Darrka
    World
    Bahamut
    Main Class
    THF Lv 90
    Quote Originally Posted by Malamasala View Post
    What is so flawed with a system that says "If you go all out, you get punched by the monster"? It is worked exactly as intended. And the intention is that either you team up with DRGs, THFs, BSTs, PUPs, SMNs that have hate shedding and shared hate, or you go with WAR, MNK, SAM, RNG, DRK and hold back. Just a shame people already 2004 decided that "to hell with using hate shedding jobs, all out zerg!!!!".
    It's flawed because it maintains DD jobs as primary tanks, over actual "tank jobs". PLDs will swear up and down that at 75 they had no problem holding hate, which if any of them have a grasp of enmity mechanics, would know that's just not true. You could hold hate at 75 because other jobs intentionally held back. Now these other jobs have so many defensive abilities they don't need to hold back. So PLD doesn't really have a hope. Even if they do cap their hate, they still offer 0 to the fight alone, which is why it's broken. Atmas were really just nails on the coffin, the problem existed already.
    Fixing it isn't easy either, it would likely require an entire overhaul of the enmity algorithms.
    (2)


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