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Thread: hate cap raise.

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  1. #1
    Player Alukat's Avatar
    Join Date
    Mar 2011
    Posts
    302
    Character
    Alukat
    World
    Bahamut
    Main Class
    THF Lv 99
    we should go back to the old, 2 plds and every dd /thf and sata one of the plds method
    (0)

  2. #2
    Player Mightyg's Avatar
    Join Date
    Apr 2011
    Posts
    66
    Character
    Fredrico
    World
    Carbuncle
    Main Class
    PLD Lv 90
    A few things could be done to get plds back a little more balanced.

    Increase their damage over time.

    Enlight should deal more damage based on MND/magic defense bonus. It should also cause more VE.

    Improve weaponskills in general across the board. (this is supposedly being done) Cater mods to be more in line with defensive stats.

    Add a high chance to counter to Rampart.

    Give pld a Provoke Equivalent JA.

    Get rid of Holy Circle and Sepulcher and make them slightly weaker, always on parts of the Undead Killer trait. (do this for all jobs while you're at it.)

    Shield bash should do damage proportional to your current defense. 50% bonus on things like aegis, Bash Effects 25% bonus.

    Augment Cover to be a reverse Trick Attack, allowing an opportunity for teammates to weaponskill or cast behind you, granting you the enmity.

    Cause STR VIT to reduce enmity loss when taking melee damage
    Cause INT AGI to increase enmity loss when taking melee damage

    Fix divine magic spells to be more in line with black magic, less spells, higher cooldowns, cheaper mp cost, faster cast time. This would be advantageous to whm and pld alike without having the breadth and flexibility of BLM SCH. MND/Magic Defense Bonus mods.

    Remove Magic Defense Bonus and Make MND on gear grant .5% magic defense bonus. Boost MND effect on cure potency. Throw in .25% magic evasion per MND point as well.
    (1)