Quote Originally Posted by Francisco View Post
Thinking "stacking -damage gear" should be the only way someone is able to tank is kind of backwards 2005 thinking.

As of right now, there's three main methods of tanking: shield/-damage (PLD), evasion/shadows (NIN, THF), counter (MNK). Outside Abyssea, MNK, NIN and THF lose a good deal of their defensive capabilites (largely from Gnarled Horn). PLD loses complete control of the fight inside Abyssea. Outside Abyssea, PLD can mitigate damage much better than a MNK, NIN or THF (especially if they have an Aegis).
No it doesn't. DD tanks were used long before Abyssea, you just needed people who knew what they were doing, now with infinite MP it's easy. Aside from shield blocks (averaging around 60% of the time, Ochain being the exception) they have the same general defensive abilities other jobs do. Shadows, MDT, PDT.
Also how would a PLD take 200/hit if a DRK is getting hit for 500? You don't understand pdif, or seem to think defense has high returns.

Enmity isn't the problem for PLD, it's the durability of other jobs that are killing it. Why bring a PLD when other jobs won't die, and do more damage at the same time? That's the problem, nothing to do with holding hate. And no, you can't just kill the other jobs' defensive abilities, that would kill lowman and the playerbase probably wouldn't take it. "Fixing" PLD is more complicated that people think.