[QUOTEUnfortunately, raising the hate cap is really not a proper means of solving this hard to solve problem. As a general direction, the development team will be focused on making adjustments so that each job can properly play their role. Ex: tanks can tank, healers can heal, etc. ][/QUOTE]The hate cap is never a problem before level 75 or so. So what you're saying is that balance should be different at high levels and that everyone that does damage should be forced to restrain themselves? Also, certain jobs, such as PLD, having a small advantage in this area would do nothing to game balance other than make that job more viable as a tank, WHICH IS WHAT IT WAS DESIGNED TO BE and currently IS NOT AS GOOD at it as it should be.

Hate really shouldn't have a cap in the first place.