We brought up the topic of hate issues with the development team and they shed some light on their current direction. They mentioned that if they were to simply increase the hate cap in general, there would be a high possibility that it would cause the balance to become worse than it is currently. If they went another route and increased the hate cap only for specific jobs, it would also be a large contributor to a collapse of game balance, so they do not have any plans of doing this.
Unfortunately, raising the hate cap is really not a proper means of solving this hard to solve problem. As a general direction, the development team will be focused on making adjustments so that each job can properly play their role. Ex: tanks can tank, healers can heal, etc.
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