And that wouldn't be broken at all...Luvbunny: *cough*Goddess's Hymnus*cough* (yes I know the duration is horrible)
Auto-Reraise is a good idea, but not in the same way that the Atma has done it. Here's what I'm thinking:
- Once the WHM is KO'd, it checks if the player has a raise effect on them every 5 minutes (starting at 55 minutes left until auto Home Pointing). If one is not in effect, an auto-raise effect will be placed on the WHM.
- If the Auto-Reraise trait raise is accepted, Weakness is applied as per a Raise 1, but MP is auto-filled to the Weakness Max MP. (So if you die with 21 MP left, normal Max MP is 1000, and weakened Max MP is 250, MP will be set to 250).
- Weakness Max MP will have a minimum limit of 150 MP.
The idea is that a WHM with Auto-Reraise will always be able to get up and immediately cast a raise spell within 5 minutes of dying. This also allows spells like Reraise III and the Auto-Reraise atma to override the Job Trait. It makes it more of a backup measure for when RR wears when it's hairy and you can't recast it before you die. 10 minutes of WHM downtime is easier than home pointing and running somewhere, and it does it without that all-important zoning.
"Don't worry guys, I forgot RR but it doesn't matter, the game itself will RR me and better yet, even though I ran out of MP I have enough to Raise aswell. Easy mode just got easier, YAY!!!!"
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