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Thread: Auto Reraise

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  1. #1
    Player cealia's Avatar
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    Mar 2011
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    Windurst
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    WHMs are the ones that should get auto-reraise. they get all the RR spells, why not auto? people think they would become overpowered. which imo, is a stupid assumption. as a career whm myself, we need more uniqueness. we've lost this due to the introduction of dnc and scholar, and SE giving most of our whmy spells to other classes.

    it should be a no-brainer to give the raiser auto-reraise.
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    why did they have to pick the ugly mithra?

  2. #2
    Player Tasuki's Avatar
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    Mar 2011
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    yup your right Simian at the moment dynamis doesnt give you exp. But like i said very soon dynamis will give you exp. And besides, if you pretty much attend dynamis you know to always have a exp buffer with you. I mean if you do dynamis, you should expect pretty much to die. Again, my point is pretty much sticking out again. With the updates right now, because it is easy to get experience back now reraise line of spells has lost its uniqueness for whm. Heck even a summoner now can cast reraise by just subbing whm and reraise is not much difference anymore than a reraise 3 on a whm because of the easy exp back.

    Like Cealia has said, whm just lost its uniqueness of their reraise now. for me, whm is pretty much known for curing, and raising. (well although i know some people try to re-define whm by being melee as well =P). I think its just fair to make their reraise spells more unique for whm. Back in the old days they treat exp like gold, that is why reraise for whm is like heaven sent, now ,its just come and go, so importance of reraise line drops to like the first tier.

    Anyway just my opinion again =P , at least one person sees my opinion ^^
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    Last edited by Tasuki; 03-11-2011 at 05:52 PM.

  3. #3
    Player Luvbunny's Avatar
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    Mar 2011
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    Character
    Luvbunny
    World
    Bahamut
    Main Class
    SMN Lv 99
    SE can add reraise-ga which gives you the benefit of reraise 2 for everyone in the party. This will make Whms indispensable and must have for any endgame events and put the job in the forefront of the best healers with absolutely no competition. If they gonna do this, might as well add party based spells that will absorb single critical physical hits and also another spells that will absorb any single magic damage to the party.
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  4. #4
    Player Shenul's Avatar
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    Mar 2011
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    Character
    Shenul
    World
    Lakshmi
    Main Class
    DRK Lv 99
    Luvbunny: *cough*Goddess's Hymnus*cough* (yes I know the duration is horrible)

    Auto-Reraise is a good idea, but not in the same way that the Atma has done it. Here's what I'm thinking:
    - Once the WHM is KO'd, it checks if the player has a raise effect on them every 5 minutes (starting at 55 minutes left until auto Home Pointing). If one is not in effect, an auto-raise effect will be placed on the WHM.
    - If the Auto-Reraise trait raise is accepted, Weakness is applied as per a Raise 1, but MP is auto-filled to the Weakness Max MP. (So if you die with 21 MP left, normal Max MP is 1000, and weakened Max MP is 250, MP will be set to 250).
    - Weakness Max MP will have a minimum limit of 150 MP.

    The idea is that a WHM with Auto-Reraise will always be able to get up and immediately cast a raise spell within 5 minutes of dying. This also allows spells like Reraise III and the Auto-Reraise atma to override the Job Trait. It makes it more of a backup measure for when RR wears when it's hairy and you can't recast it before you die. 10 minutes of WHM downtime is easier than home pointing and running somewhere, and it does it without that all-important zoning.
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  5. #5
    Player Daniel_Hatcher's Avatar
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    Mar 2011
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    San d'Oria
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    Character
    Alvian
    World
    Phoenix
    Main Class
    MNK Lv 12
    Quote Originally Posted by Shenul View Post
    Luvbunny: *cough*Goddess's Hymnus*cough* (yes I know the duration is horrible)

    Auto-Reraise is a good idea, but not in the same way that the Atma has done it. Here's what I'm thinking:
    - Once the WHM is KO'd, it checks if the player has a raise effect on them every 5 minutes (starting at 55 minutes left until auto Home Pointing). If one is not in effect, an auto-raise effect will be placed on the WHM.
    - If the Auto-Reraise trait raise is accepted, Weakness is applied as per a Raise 1, but MP is auto-filled to the Weakness Max MP. (So if you die with 21 MP left, normal Max MP is 1000, and weakened Max MP is 250, MP will be set to 250).
    - Weakness Max MP will have a minimum limit of 150 MP.

    The idea is that a WHM with Auto-Reraise will always be able to get up and immediately cast a raise spell within 5 minutes of dying. This also allows spells like Reraise III and the Auto-Reraise atma to override the Job Trait. It makes it more of a backup measure for when RR wears when it's hairy and you can't recast it before you die. 10 minutes of WHM downtime is easier than home pointing and running somewhere, and it does it without that all-important zoning.
    And that wouldn't be broken at all...

    "Don't worry guys, I forgot RR but it doesn't matter, the game itself will RR me and better yet, even though I ran out of MP I have enough to Raise aswell. Easy mode just got easier, YAY!!!!"
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  6. #6
    Player Shenul's Avatar
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    Character
    Shenul
    World
    Lakshmi
    Main Class
    DRK Lv 99
    Quote Originally Posted by Daniel_Hatcher View Post
    And that wouldn't be broken at all...

    "Don't worry guys, I forgot RR but it doesn't matter, the game itself will RR me and better yet, even though I ran out of MP I have enough to Raise aswell. Easy mode just got easier, YAY!!!!"
    Hey, I've always got RR3 up, even when just standing in town. I'm paranoid. But I've also had RR wear at the worst times, too.

    Ok, sure, the game will RR you and give you enough MP to raise. Cool, let's take a look at that. After you die, if you have RR up, you get the raise acceptance immediately. That means you have 5 minutes over someone without my version of auto-reraise. With no MP, it's not hard to get enough MP for two raises and cast them before the auto-reraise version gets up and gets one raise off. And by that time, the one with the actual RR spell is now out of a weakened state.

    Or, you could have AUTO RERAISE 3 ON AN ATMA. Even though it's area-restricted, seems to be a LOT more broken than a delayed RR1.
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