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Thread: Auto Reraise

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  1. #1
    Player Hoshi's Avatar
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    Mar 2011
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    Windurstian
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    456
    Character
    Hoshiku
    World
    Asura
    Main Class
    RNG Lv 99
    We used to make fun of people who didn't have a buffer in dynamis for a reason! :P EXP is so meaningless thanks to abyssea that I deathwarp on most jobs now and there are still times when I find homepointing and coming back unweakened more effective than spending 5 min in weakness watching my friends struggle.
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  2. #2
    Player Celedh's Avatar
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    Mar 2011
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    10
    Character
    Celedh
    World
    Phoenix
    Main Class
    THF Lv 90
    Fact 1 : WHM already has Reraise
    Fact 2 : The only time the WHM does not have Reraise up is when he forgets it, dispelled by some effect (capped areas, BCNM fights, or Dynamis COP zones restoring subjobs), lost the effect barely a few seconds before dying, or didn't have the MP after Raising back up.

    Giving an Auto-Reraise (Raise 1 effect) trait would only serve as a failproof against these possible instances. EXP loss is arguably a concern of the past with Abyssea, you get it back in a few minutes worth.

    On the other hand, more and more jobs do have access to Raise now, as subjob levels have caught up allowing even RDM subjob to have a Raise handy. Unless you are the sole healing type in your run, there shouldn't be a need for such a Trait. If you are too busy fighting a big monster to think about Reraise, it's probably due to bad planning as you should have casted it before starting the boss fight.

    Basically, while a good idea, I'd like to avoid tossing the blame at SquareEnix for people's shortcomings when they happen :P They don't have to add things so you don't have to do your job.
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  3. #3
    Player Tasuki's Avatar
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    Mar 2011
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    So basically, the Reraise line is practically reduced to just to first tier, and practically useless inside abyssea (for those people who got auto-reraise atma). Which makes reraise just a regular spell to be used by any job that is sub whm. No exclusiveness, just another spell than can be used by all jobs subbing whitemage. If the rest of the whitemage is fine by that, I will not a argue my point anymore. A lot of people here don't get my point of Reraise being a exclusive spell for whitemage, but rather point out the point out the mistakes of whitemages which is not my point. Abyssea did create major changes to the game, but also kinda degraded some stuff too. One of it is the reraise line of spells, the Auto-reraise is kinda a suggestion, because hey you see them as a atma already why not whm have it too?. (oh ya, even twilight equipment have it too, so makes raise rather more useful now....) Maybe if the upgrade the effects of Reraise line of spells will make it more useful and exclusive to whm. No wait that will make the game easier right? Like Rdm being given refresh 2 because blu's refresh is stronger than rdm? probably not just being fair. I repeat, it doesn't have to be Auto-reraise. <_< . Auto-reraise is just like a mere suggestion. but rather what im trying to say is a upgrade of Reraise line of spells for whm.
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  4. #4
    Player Bubeeky's Avatar
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    Mar 2011
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    Windurst
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    Character
    Bubeeky
    World
    Carbuncle
    Main Class
    WHM Lv 92
    Whm in general doesn't have enough significant abilities to set them above and beyond other jobs...it's not just raise/reraise...we have Cure V and VI and Auspice and Esuna and the Cura spells and that's it
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  5. #5
    Player Eldelphia's Avatar
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    Mar 2011
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    Character
    Eldelphia
    World
    Shiva
    Main Class
    WHM Lv 99
    Quote Originally Posted by Bubeeky View Post
    Whm in general doesn't have enough significant abilities to set them above and beyond other jobs...it's not just raise/reraise...we have Cure V and VI and Auspice and Esuna and the Cura spells and that's it
    I'm not sure in what universe you're playing here...

    WHM has Solace/Misery/Sacrifice/Esuna/Cure V/VI/higher level regens and the most amazing gear sets. And how you can say 'and that's it' when Cure V and VI are keeping us at the top of the healing tree right now I honestly don't know.
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  6. #6
    Player Bubeeky's Avatar
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    Mar 2011
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    Windurst
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    Character
    Bubeeky
    World
    Carbuncle
    Main Class
    WHM Lv 92
    Quote Originally Posted by Eldelphia View Post
    I'm not sure in what universe you're playing here...

    WHM has Solace/Misery/Sacrifice/Esuna/Cure V/VI/higher level regens and the most amazing gear sets. And how you can say 'and that's it' when Cure V and VI are keeping us at the top of the healing tree right now I honestly don't know.
    solace is nice, but only noticable by tanks that need to recast utsusemi, otherwise ppl hardly even seem to realize it has had an effect because it's more a convenience than a necessity, misery is useful only for esuna, sacrifice is forgettable, and I said already that esuna was one of our good spells...cure VI is a joke outside of the occasional need in Abyssea but it's good for a massive emergency cure, and regens don't cure fast enough to be noticable if a whm is really really needed...even IV, and I use my regens regularly...other jobs have abilities and whatnot that could put us right back at the forgettable status we were at during the lvl 75 cap, when rdm could do better than us simply because they never ran out of mp, and sch could manipulate the spells in ways we could only dream of...I maintain what I said before...Cure V and VI are the only thing that keeps us at the top of the healing tree.
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    Last edited by Bubeeky; 04-20-2011 at 03:45 AM.
    Love life, dare to dream, and LIVE ON PURPOSE!
    Also make sure to beat up any evil elvaans along the way, as we all know tarus are the ultimate race.

  7. #7
    Player Simian's Avatar
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    Mar 2011
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    Bastok
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    Quote Originally Posted by Bubeeky View Post
    solace is nice, but only noticable by tanks that need to recast utsusemi, otherwise ppl hardly even seem to realize it has had an effect because it's more a convenience than a necessity, misery is useful only for esuna, sacrifice is forgettable, and I said already that esuna was one of our good spells...cure VI is a joke outside of the occasional need in Abyssea but it's good for a massive emergency cure, and regens don't cure fast enough to be noticable if a whm is really really needed...even IV, and I use my regens regularly...other jobs have abilities and whatnot that could put us right back at the forgettable status we were at during the lvl 75 cap, when rdm could do better than us simply because they never ran out of mp, and sch could manipulate the spells in ways we could only dream of...I maintain what I said before...Cure V and VI are the only thing that keeps us at the top of the healing tree.
    Devotion and Martyr and Benediction

    Devotion and Martyr are godly in the hands of a Galka WHm

    And with all the ways to get revitalized, especially in Abyssea, Benediction is not such a last resort as it used to be.
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    90 WHM, RDM
    85 WAR

  8. #8
    Player Alkimi's Avatar
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    Mar 2011
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    188
    Character
    Alkimi
    World
    Asura
    Main Class
    WHM Lv 99
    Quote Originally Posted by Bubeeky View Post
    Whm in general doesn't have enough significant abilities to set them above and beyond other jobs...it's not just raise/reraise...we have Cure V and VI and Auspice and Esuna and the Cura spells and that's it
    Cure V and VI is exactly what sets WHM above other jobs.
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  9. #9
    Player Simian's Avatar
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    Bastok
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    46
    ReRaise is not really as WHM exclusive as people would like to think or believe. With scrolls of reraise available for 7 gil, or even the reraise gear. Only WHM has a spell for it, and the highest RR item I have seen is only RR2 (I might not be fully aware of all items so I am not sure if there is an RR3 item out there).

    Auto reraise for WHM is, in my opinion, a lazy perk.
    (0)
    90 WHM, RDM
    85 WAR

  10. #10
    Player Aleste's Avatar
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    Mar 2011
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    San d'Oria
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    151
    Character
    Aleste
    World
    Fenrir
    Main Class
    WHM Lv 99
    http://www.ffxiah.com/item/18398/raphaels-rod

    [Main] All Races
    DPS: 750 DMG:40 Delay:320 Enchantment: "Reraise III"
    LV 75 All Jobs
    <8/8 32/[00:02:0, 30]>


    Only time I can think that a some sort of auto-reraise would come in handy is for those very rare times when you are kicked out of a battlefield, and it removes your reraise effect... but didn't they patch that?
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