We dont need to see on every single page what the community team has replied to. If I want to see it, ill go to the main forum page. Plus it would make things way to cluttered.
We dont need to see on every single page what the community team has replied to. If I want to see it, ill go to the main forum page. Plus it would make things way to cluttered.
------------
Hence the "collapsable version of the Dev Tracker that's on the "Forum Top" page(on the right side)" which would make it easy to quickly toggle it in and out of view, the same way you can collapse the different languages on the main forum page. ^^ So there wouldn't be any clutter. It would set horizontally above that little blue "Forum Tools" and "Search Forum" bar directly under the Forum Section title text. A simple click, and zip! It's hidden. Now there's no need to navigate away from the page.
Was just suggesting it is all lol It would be intuitive in terms of what these forums are for, y'know... we're all posting suggestions... hoping to get responses from the Devs... in each Forum location. o.o But not to start a debate on that lol ><; Cause I know such a thing can spark one /stagger
/seacomshouts? ^^
Last edited by kingfury; 05-23-2011 at 01:29 PM.
My only fear with this would be people doing /sh drama/retarded fights/idiocy across the entire server. I like not having to filter out /sh and only coming across it in towns when I have to look for a group (Where I can bear to put up with the idiocy for a short time before finding a pt).
TL/DR
How about just making a /shout across the nations in one area each nation? (Like the ones with the Abyssea NPCs)
That way I can skill up train in peace.
Just a level 75 COR still trying to cap his skills before venturing into level 76. All that's left is parrying.
SE please give me a Parry Roll or Parry Bonus Job Trait.
SE Thank you for the COR update that changes Gallant's Roll. You have indirectly answered my prayers for assistance in Parrying Skillups!! THANK YOU SE.-_-
-----------
Well, with the /seacomshout concept I'm suggesting, only those that are tuned into the appropriate comment channel would receive the "Server-wide" message, so if you have no comment channels toggled "ON", then you would see nothing in your chat log. ^^
Example: Lets say you want to compose an EXP /seacomshout while you're skilling up. All those that have the "EXP Party" comment channel toggled to "ON" will receive your message. It would look something like this:How you would type it in:This message would reach everyone tuned into EXP shout comments Server-wide, and only those people. "Peace" You can have this.
/seacomshout [EXP] Experience points. Do you need it? 1/6 Looking for members. WHM, BRD Can I have it?
------
How other players would receive it:
Huevriel : [EXP] Experience points. Do you need it? 1/6 Looking for members. WHM, BRD Can I have it?![]()
Last edited by kingfury; 05-23-2011 at 01:44 PM.
If I'm interpreting Camate's comments correctly, any sort of server-wide shout system would be wholly impossible due to the absolutely massive influx of load onto the servers. Even linking shout channels to all 4 zones in a city constitutes a quadrupling of server load for that city (4x to 16x). Attempting to send a shout from any one zone to every single other zone in the game is tantamount to a (Number of Zones in the entire game*100)% increase in server load from communication.
How many zones are there again? I can't remember off the top of my head. Let's assume 200 for now. If there are 200 zones in the game, adding a *single* server-wide shout channel is the same as a 20,000% increase in server load.
Not to mention that it'd lead to me immediately blocking the shout channel. This is a bad idea on multiple levels, and you should feel bad for supporting it, kingfurry!
How about /shsv (Shout server wide) commnad where it's completely invisible on your normal screen and it's only visible on a new tab?
There are currently like 6-7 tabs? Normal, says, tells, shouts, party, linkshell, ???, profit
Why not make one of these tabs one that can only be viewed if you actually toggle through them? This sounds rather simpler to me, how easy/difficult is it to implement for devs is beyond me.
-----------------
-----------------
-----------------
Right... but GreatG., I'm not supporting a "Single Server-wide Shout Channel" with my /seacomshout suggestion. ^^ And Byrth you wouldn't have to block any one main Server-wide channel that's annoying you at all lol since there would be multiple shout channels, simply turn "OFF" any/all /seacomshout channels you don't wish to reach your chat log and you would see nothing. Bustax, technically, the /seacom system would act as a built in filter for whatever you wish to be seen in your chat log, so it would work similar to how our tabs function.
In case you missed what I'm suggesting, these /seacomshouts would only reach those that have certain comment channels turned "ON"(ex: EXP channel, Missions channel, Quest channel, etc.), so you could be standing right next to a player that's using a /seacomshout and not see a thing in your chat log unless you're tuned into the /seacom channel he's sending his message through. So no one that doesn't wish to receive these messages will have to worry about being forced to be spammed with anything they don't want to receive willingly.-"Include a new way to quickly type in the /shout-like messages similar to how we would if we wanted to compose a /shout currently but via a new "/seacomshout EXP" or "/seacomshout Abyssea" so it would only be displayed in the chat logs of those that are tuned into those /seacom channels. This way we could be automatically updated in our chat log on all things Abyssea in terms of "Pickup happenings" while freely continuing to play the game."I used this example to respond to the post above to make it a bit clearer:
--------
"Well, with the /seacomshout concept I'm suggesting, only those that are tuned into the appropriate comment channel would receive the "Server-wide" message, so if you have no comment channels toggled "ON", then you would see nothing in your chat log. ^^
Example: Lets say you want to compose an EXP /seacomshout while you're skilling up. All those that have the "EXP Party" comment channel toggled to "ON" will receive your message. It would look something like this:How you would type it in:This message would reach everyone tuned into EXP shout comments Server-wide, and only those people. "Peace" You can have this.
/seacomshout [EXP] Experience points. Do you need it? 1/6 Looking for members. WHM, BRD Can I have it?
------
How other players would receive it:
Huevriel : [EXP] Experience points. Do you need it? 1/6 Looking for members. WHM, BRD Can I have it?"
-----------
So, hopefully that clears up the concept a bit more. Unless the suggestion would still strain the game if over 200+ players are tuned into the same "Abyssea comment channel" and all receive the same message in multiple corners of Vana'diel, I'm not ashamed to say that an enhanced /seacom system would be a considerate addition. ^^ Which, honestly, would be no different than what was happening with the gil selling messages everyone was receiving not too long ago. Those messages were sent Server-wide, and as far as I know didn't effect the game performance because of it.
Last edited by kingfury; 05-23-2011 at 11:00 PM.
What you're suggesting, and what I'm talking about (multiple server-wide chat channels) are absolutely the same thing in regards to hardware burden.
When you send a message on /seacomshout EXP, that message is sent to the servers and broadcast across every zone in the entire game. It is simply not seen by people who don't have the filter on.
Just because players do not see the message does not mean the dedicated load on the server is not there. The message has to be sent to every zone in the game every single time, it simply won't show up if the game client says that it is filtered.
RMT tells were not sent 200+ times every message. They were sent one at a time, to one person at a time, in rapid succession for 5-ish minutes until they were banned. Every single message in your proposed channels would be sent over 200 times per instance, and you're talking about having multiple channels too.
If one single server-wide chat channel is a 20,000% increase in server load, 5 of them is a 100,000% increase in server load.
Hmm... So is this what's occurring with every active Linkshell/Linkpearl throughout the game? If I'm understanding you correctly, similar to a shout message, a Linkpearl would be the same in regards to the information being sent to the servers and broadcast across every zone to all members in possession of one whether they have it equipped or not. Meaning with all the different LS's running around every server, shouldn't that too equate to the overload you're describing? If so, wouldn't it make sense to limit the number of LS's? Let me know if that's the same thing.
My concept would be coded to act similar to a Linkpearl rather than a /shout message that is designed to reach everyone.
|
© SQUARE ENIX FINAL FANTASY, SQUARE ENIX, and the SQUARE ENIX logo are registered trademarks of Square Enix Holdings Co., Ltd. Vana'diel , Tetra Master, PLAYONLINE, the PLAYONLINE logo, Rise of the Zilart, Chains of Promathia, Treasures of Aht Urhgan, and Wings of the Goddess are registered trademarks of Square Enix Co., Ltd. The rating icon is a registered trademark of the Entertainment Software Association. All other trademarks are the property of their respective owners. Online play requires internet connection. |