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  1. #31
    Player xiozen's Avatar
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    Mar 2011
    Location
    San'doria
    Posts
    301
    Quote Originally Posted by Gael View Post
    I asked to a friend with windower to do a quick test for me, probably not the best one but it confirms the fact that recast of ja are not touched with animator +1.

    How we did the test :
    - Naked with an animator +1, then naked with an animator (the one lev 1 cause he doesnt know where is his turbo animator)
    - he used his automaton with the rng head and the mage body (as soon the mob hit a % that i dont know, the automaton stop to cast spells on it, and since it has the rng head, it stay away from it)
    - The only attachment of the automaton was a Flashbulb.
    - I was whm/war and i spamed voke every 2-3 minutes (not sure we needed to do it but i didnt want to see the mob go close enough to the automaton to be killed)

    With the animator +1, we had a flash every 45 seconds :



    With the animator, we had a flash every 45 seconds :



    Note that we did 50 flash with each animator (i know it's low but we are buzy and it's kinda boring to do more test when you always have the same result), and each time we had the same result (+/- 1 second with both animators), the reason i only post 2 little pictures is because we are on SE's forum and i dont want to make him ban (we spoke a lot lol so i asked him to cut the picture to only see what we wanted to show) so i cant show a picture with his name, but the test is easy to confirm if you want and only cost you 10 k gils (to buy an animator); and because of the overload, which are common when you dont use buffoon collar, af hands and af body.

    We also tested with the strobe instead the flashbulb and same recast time with animator/animator +1.
    (btw its maybe because i almost never used it but the voke of the automaton is crazy... even if i build hate (dmg, flash, voke, warcry), after each voke of the automaton, it got the hate lol)


    So no, the animator +1 Dont "significantly raises the automaton's response times". It does nothing on spell/ja recast time.

    As soon he will find the turbo animator, we will do the same tests
    Thanks Gael--but you said "It does nothing on spell/ja recast time."... I'm inclined to agree with you on this... I don't believe I ever said the animator(s) impacted spell recast time or job ability recast times (timers)... I'm referring to "reaction time".

    When I get some free time, which probably won't be anytime soon, i'll try the same type of tests performed using multiple frames/head etc in an attempt to "show" how the different animator tiers actually lessen the automaton's reaction time, depending upon combat conditions and circumstances. I believe everyone is confused about this; thinking that lesser recast times are the only way to see an improvement in the automaton's performance. Folks should trying thinking less about "Cure VI's spamming faster" based on a smaller recast time and gauging how rapidly the automaton "reacts" given certain conditions... that is the basis of this never-ending argument.
    (0)

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  2. #32
    Player Dfoley's Avatar
    Join Date
    Mar 2011
    Posts
    427
    Character
    Raijitsu
    World
    Ragnarok
    Main Class
    PUP Lv 99
    Look Xiozen, I appreciate you trying to save face, but eventually you will have to bow out and admit you are full of it.

    You make claims and oppinions and state them as fact, with no proof and then call people account buyers for not noticing the same thing as you.

    When asked for proof, examples, or anything you quote a post which actually confirms what everyone else is saying, that they notice no difference, and then try to spin it as 'lack luster results'.

    I will make this dirt easy for you...
    I will do all of the testing for you so I dont have to rely on you having time to do it. You set out a list of things you think its helping, and I will test it with all 3 animators I own (no deluxe )



    You claim:
    • responce time
    • stacks with tactical processor
    Be as specific as youd like:
    • EG: Casts cure within 1 second of applying light maneuver vs the 5 seconds it takes on regular animator
    • WS within 1, 2 , 3 seconds of applying maneuver
    • WS within 1, 2, 3 attack rounds of reaching 100% tp
    (1)
    Last edited by Dfoley; 05-27-2011 at 04:35 AM.

  3. #33
    Player Alhanelem's Avatar
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    Mar 2011
    Location
    Bastok
    Posts
    11,124
    and does not give any sort of regain to master or pet.
    Neither does any other animator.

    Man, you set your expectations WAAAAY too high.

    Frankly, this really seems easier to get than the animator +1, so I'm not suprised that it's not really better. That said, there might still be something we don't know about the animators in general.
    (0)

  4. #34
    Player LeaderofAtlantis's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    109
    Character
    Clandestine
    World
    Fenrir
    Main Class
    THF Lv 99
    Here's what I'm shocked by - since the Automaton is the PUP's unique weapon, and everything has gotten tossed into the Magian trials, why wasn't a Magian animator path created? It seems to me that this would've been something they'd do at this point.
    (1)
    "A goal is not always meant to be reached, it often serves simply as something to aim at."

    "Showing off is the fool's idea of glory."

    Bruce Lee

  5. #35
    Player Dfoley's Avatar
    Join Date
    Mar 2011
    Posts
    427
    Character
    Raijitsu
    World
    Ragnarok
    Main Class
    PUP Lv 99
    Well surprise surprise, xiozen backed out again and failed to provide anything so I went ahead and tested myself.

    results:
    tp at which it ws's with no maneuvers:
    • all animators ranged from ~100-143, no real pattern or trend on any of the 3
    • on a side note, i wasnt able to test 'time after applying a maneuver until WS' so maybe some other day

    Time between applying maneuver and JA triggering (barrage, economizer, shock absorber):
    • No difference between any animator.
    • Barrage/economizer seemed to fire between 0~10 seconds regardless of animator used
    • shock absorber... i really dont know it was way to inconsistent
    I havent had time to test tactical processor to find out definitively what it does, so I cant say any animator does/doesnt stack with something no one has made a concrete claim on what it does.
    (0)

  6. #36
    Player Drhatchet's Avatar
    Join Date
    Mar 2011
    Posts
    38
    Character
    Mskala
    World
    Fenrir
    Main Class
    PUP Lv 99
    Shock Absorber won't fire if the auto still has the stoneskin up. Might have caused the inconsistency depending on how you went about testing it.
    (0)

  7. #37
    Player Xanaduu's Avatar
    Join Date
    Mar 2011
    Posts
    53
    Character
    Xanaduu
    World
    Lakshmi
    Main Class
    PUP Lv 95
    was reading while tired but, could the animators effect the time it takes to actually use the automatons JAs after its activated? or is it all still 3 mins after activate? prolly a silly question but tired me had to ask XD
    (0)

  8. #38
    Player Dfoley's Avatar
    Join Date
    Mar 2011
    Posts
    427
    Character
    Raijitsu
    World
    Ragnarok
    Main Class
    PUP Lv 99
    its still 3 minutes for stuff like barrage.

    Tested on animator, turbo and +1.
    (0)

  9. #39
    Player Xanaduu's Avatar
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    Mar 2011
    Posts
    53
    Character
    Xanaduu
    World
    Lakshmi
    Main Class
    PUP Lv 95
    ah cool, i never really noticed a diffrence in any of them myself, was 2 busy having fun w/ the job >:3
    (0)

  10. #40
    Player Lazus's Avatar
    Join Date
    May 2011
    Posts
    45
    Quote Originally Posted by Xanaduu View Post
    ah cool, i never really noticed a diffrence in any of them myself, was 2 busy having fun w/ the job >:3
    How dare you have fun in FFXI instead of finding stuff to crab about and complain about every other job does something better then you.:O *sarcasm*
    (0)

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