So I'm begining to think there has to be something flawed in the system. I'm sure the cure potentcy is supposed to be hard to get. I myself went through 34 1st before I saw even 7% and I am now up to 53 1st to achieve a 12% with no refresh.
But this isn't the item I am refering to this time.
I just exchanged 61 3rd for spry tights. 32 of which simply had nothing more then +1-2 vit. 52.4% with only a single and quite low augment. The remaining 29 had a variety of spell interruption, negative stats and the odd ammount of ninja tool expertise.
Here's the problem.
There is a possibility of +1-12 evasion. Out of 61, not one single augment included any ammounts of evasion. Why? I have seen it before on other players. But how out of 61 times, could there not even be +1 from the one augment that has the highest spread?