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  1. #31
    Player Kaych's Avatar
    Join Date
    Mar 2011
    Posts
    210
    Character
    Kaych
    World
    Asura
    Main Class
    SMN Lv 99
    Agreed. I still want to be able to play with ONLY the keyboard. Its more freedom imo.

    But a option to a good mouse-setup option could be interesting^^ I like the "fastness" in WoW when it comes to the mouse, but after a while, it can get tiering to sit at the desk/table all the time. So, one of the (many) reasons I quit playing that game, is cos you are linked to the desk. You cant just lean back with the keyboard on the sofa and just "chill-play"^_-
    (0)
    Its sometimes best to agree to disagree ^_-
    -----
    "/sigh factor" is when:
    - You are asked to set your HP when you already have your HP set the place you exit. O.o?
    - You need to repeat a quest a 100 times in order to cap your fame >_>

  2. #32
    Player Zyeriis's Avatar
    Join Date
    Mar 2011
    Location
    San D'Oria - Phoenix
    Posts
    935
    Character
    Zyeriis
    World
    Phoenix
    Main Class
    COR Lv 90
    Quote Originally Posted by Camate View Post
    Currently the development team is hard at work looking into adjustments for mouse and keyboard controls for the Windows version UI. This is a higher priority for them at the moment, but if they have an opportunity in the future to revamp the entire GUI, they will look into it at that time.
    {No Thanks.}
    If you have issues with the current keyboard controls, I really do not know what to tell you, other than that I can play with one hand. Unless you have discovered some magical way to make me able to play without either hand, don't screw it up. The controls are perfect as far as I'm concerned.
    (1)

  3. #33
    Player Greatguardian's Avatar
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    Mar 2011
    Posts
    3,238
    Because it's obvious that any overhauls they make to the control scheme that has been in place for the past decade will not be optional at all.
    (2)

  4. #34
    Player rog's Avatar
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    Mar 2011
    Posts
    1,208
    Quote Originally Posted by Greatguardian View Post
    Because it's obvious that any overhauls they make to the control scheme that has been in place for the past decade will not be optional at all.
    This is SE.
    (3)

  5. #35
    Player Raxiaz's Avatar
    Join Date
    Mar 2011
    Location
    Sylph
    Posts
    466
    Character
    Raxiaz
    World
    Sylph
    Main Class
    WHM Lv 96
    Because they certainly can't add new options under "Mouse Control" and "Keyboard Type" under the Config menu.
    (0)

  6. #36
    Player rog's Avatar
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    Mar 2011
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    1,208
    Quote Originally Posted by Raxiaz View Post
    Because they certainly can't add new options under "Mouse Control" and "Keyboard Type" under the Config menu.
    This is SE.
    (2)

  7. #37
    Player DerianX's Avatar
    Join Date
    Mar 2011
    Location
    Jeuno
    Posts
    77
    Character
    Derian
    World
    Odin
    Main Class
    PLD Lv 99
    I dunno about icons, but it would be nice if you could have more than 4-5 visible characters for a macro title. Changing to a smaller or narrower font, and/or multi-line text would be nice. Kinda annoying having to figure out an abbreviated naming system for a dozen different cure spells or names for the -na spells along with the debuff spells themselves.

    Right now my macro names look kinda like:
    | Cur1 | Cur2 | Cur3 | Cur4 | Cur5 | Cur6 | Cga1 | Cga2 | Cga3 | Cga4 |
    | Pois | Blind | Para | Slow | Silen | nPoi | nBln | nPar | Erase | nSil |
    | Stn1 | Stn2 | Stn3 | Stn4 | Stn5 | gSt1 | gSt2 | gSt3 |
    | Wtr1 | Wtr2 | ... etc etc etc.

    I also like the color idea. Would be cool to have different colors for different macro buttons. Like one color for JAs, another for WS's, another for spells, etc.

    If anything though, I'd like more text space in the macro buttons.
    (0)

  8. #38
    Player rog's Avatar
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    Mar 2011
    Posts
    1,208
    Kinda annoying having to figure out an abbreviated naming system for a dozen different cure spells or names for the -na spells along with the debuff spells themselves.
    Not really. There are plenty of different ways. Cures can use cur, as you used, or even just c, and the number (and you use for curagas).

    In fact, even if they did give us more space, i still would not change my macros. Which can you recognize faster? cg5, or curaga5? g, or gravity? The shorter and simpler it is, the faster it can be read.

    I joked about my macros on page one, because they were so ambigious. I have a grouping of three macros for rdm: p | p | s. Your first thought is probably going to be why would i have 2 macros with the same name right next to each other, and how do i tell them apart? Easy. Slow and paralyze are right next to each other, while phalanx is not right next to slow. And how do i diffierentiate s2 (slow2) from stone2? Easy. I do not have a macro for stone 2. Sleep (s) and sleep 2 (s2) can be differentiated from slow/slow2 (s/s2) because sleep is always on control, and slow always on alt.

    There are plenty of ways to differentiate your macros with 4 letters/numbers. In all cases other than -gas, and -nas (both of which use the first letter, and either ga or na, such as sna for silena), i only use 1 letter and one number if applicable, and i am never confused by mine. It is just a label, it does not need the full name of the spell/ability to function well.

    That being said, being able to choose a color would be pretty awesome for identifying a macro even faster, without needing to even look at the label.
    (2)

  9. #39
    Player Zyeriis's Avatar
    Join Date
    Mar 2011
    Location
    San D'Oria - Phoenix
    Posts
    935
    Character
    Zyeriis
    World
    Phoenix
    Main Class
    COR Lv 90
    Quote Originally Posted by Greatguardian View Post
    Because it's obvious that any overhauls they make to the control scheme that has been in place for the past decade will not be optional at all.
    Quote Originally Posted by Camate View Post
    Currently the development team is hard at work looking into adjustments for mouse and keyboard controls for the Windows version UI. This is a higher priority for them at the moment, but if they have an opportunity in the future to revamp the entire GUI, they will look into it at that time.
    Not alternative control schemes.
    (0)

  10. #40
    Player Raxiaz's Avatar
    Join Date
    Mar 2011
    Location
    Sylph
    Posts
    466
    Character
    Raxiaz
    World
    Sylph
    Main Class
    WHM Lv 96
    I must admit that I'm in agreement with Rog on the issue. We do not need icons for macros. I can recognize mine pretty simply and they're not even as ambiguous as p | p | s. I don't even have Phalanx on the same macro set as Paralyze and Slow. I utilize each book for one job, so that gives me more than enough room to create and remember my own macros.
    (0)

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