I wish SE would step up and have the guts to do something unorthodox for once. Every other MMO has blood tanking as the main focus. Constantly avoiding DMG or taking so few DMG, kinda lessens the importance of "Healing" type jobs.
I wish SE would step up and have the guts to do something unorthodox for once. Every other MMO has blood tanking as the main focus. Constantly avoiding DMG or taking so few DMG, kinda lessens the importance of "Healing" type jobs.
悪島 Where the spirit of the moon resides... 気 愛 月光
悪島 Where the spirit of the moon resides... 気 愛 月光
I think Abyssea was pretty unorthodox. To say they haven't done anything unorthodox is just incorrect. They took out a lot of unnecessary time sinks which was embedded in nearly every event (Tags, Campaign rank up, 24 repops, X-days cooldown, etc) and made something very accessible that didn't require a huge LS to be competitive. They've already done something drastic and I hope they continue doing so.
Yes, I am beaten. And I admit my defeat. Using the word "unorthodox" was stupid.
What I meant to say was, it's not common for other MMO's to drastically change the definition of certain classes/jobs. Completely re-working NIN to make it into a "jack of all trades" type DD (as it was originally intended to be), would be "unorthodox" in respect to how other MMO's would approach the issue.
Last edited by Akujima; 05-25-2011 at 08:51 AM.
悪島 Where the spirit of the moon resides... 気 愛 月光
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