If i remember right..... WAR, DRG, THF, NIN... I'm forgetting some. Either way Damage Taken +10% Is not as wtf-im-going-to-die as it sounds, Especially in Abyssea.
In voidwatch or something, IDK, Good WHMs can still keep up so long as its not something that runs a real risk of One-shotting you. MNK/PUP get better use of Faith Torque so long as it bumps them up a DMG level i think.
Pretty good WS neck for Multi-hit Crit Ws's too, Like Evisceration, Stringing Pummel, etc.
I don't know about WAR. I rather keep my Ravager's Gorget. And I have a Snow/Breeze Gorget for WS, so its not like I need one for that either.
As for the +10% Damage inside Abyssea, yeah, I agree with you, outside Abyssea is another factor though. That's like asking a DRK to full time Plastron set. I get hate too quickly inside and outside of Abyssea to shadow tank or Seigan/Third Eye tank, and adding more damage to myself while increasing my crit rate by a minimal amount (I already have 50%+ crit rate inside abyssea, adding +5% isn't that much tbh) isn't worth it to me.
|
|
© SQUARE ENIX FINAL FANTASY, SQUARE ENIX, and the SQUARE ENIX logo are registered trademarks of Square Enix Holdings Co., Ltd. Vana'diel , Tetra Master, PLAYONLINE, the PLAYONLINE logo, Rise of the Zilart, Chains of Promathia, Treasures of Aht Urhgan, and Wings of the Goddess are registered trademarks of Square Enix Co., Ltd. The rating icon is a registered trademark of the Entertainment Software Association. All other trademarks are the property of their respective owners. Online play requires internet connection. |