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  1. #1
    Player GlobalVariable's Avatar
    Join Date
    Mar 2011
    Posts
    330
    Character
    Arisingchicken
    World
    Odin
    Main Class
    PLD Lv 60
    Quote Originally Posted by Asakari View Post
    2) If you cant instance it, atleast make Drop rate Higher as of both Relic and Dynamis Currency, since if multiple people will be casting lots on same stuff it will just make it worth compete for a loot against 30+ more players.
    I'm more concerned with standing around trying to get an NM done while 123456789 other groups are also trying to use their triggers or worse trying to actively kill me to take mine. And the possibility of zone wide drops instead of per party with multiple groups in zone better be taken out back and shot.
    (0)
    Last edited by GlobalVariable; 03-09-2011 at 05:07 PM.

  2. #2
    Player Aliron's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    31
    Character
    Aliron
    World
    Leviathan
    Main Class
    BLU Lv 99
    Instead of the major changes you stated [dev1000], I have a few of my own to suggest
    1) Allow monsters to give xp as suggested
    2) Keep restrictions as is for entry
    3) Have a purchasable key item that reacts to set amount of wins, after x wins you get an ancient currency piece
    for example 1 win= 30 1piece, 5 wins = 100pice, 10 wins = 3x 100 piece and at 15 get 5x 100 piece
    I for one don't want to see another Abyssea
    (0)