Quote Originally Posted by Doombringer View Post
another cool use for runic would be to have it "charge" enspells to do dmg over there normal cap, relative to how much dmg the initial nuke would have done. even 5% of blizzard4, per swing, over 3 minutes, would be significant. then factor in composure and you're getting a LOT of DoT out of that 1 nukes worth of mp. then imagine that with a T5 nuke, or a T2 AM? it gets to the point where it would be borderline overpowered, but SE could just play around with that 5% figure.

would be a pretty interesting and unique way for an rdm to both contribute dmg, and mitigate hate gain on the blm.
Yep, that's what I had suggested here:
http://forum.square-enix.com/ffxi/th...unic#post90783

With one ability RDM can cancel or pre-siphon other nukers' hate, make their melee more attractive, have a potential defensive stun, spice up enspells a bit, introduce another sort of cooperative move set or combine their own nukes with their sword/dagger skill, and most importantly be able to use one of the simplest yet coolest moves in FF history.

I get what Supersun is saying about it only being useful on mobs that require magic. That's why I like the additional JA idea "Runic Seal" where you'd lock the remaining portion of the absorbed damage for use in the next WS and subsequently unable to enhance remaining enspells. Ideally the charged WS would follow normal damage rules for that WS (magic or physical), just charged by the Runic-absorbed spell. So effectively you could use your or another's nuking MP to deliver a powerful physical WS on a magic resistant mob.