yeah... besieged has always been a fail because of that. I think they've increaesed what gets buffered server side when you R0. When it was happening so much to me the other night, I came back one time and just flat out shredded a tiger I had pulled right before the R0 hit. It looked like I was dual-wielding K clubs with 100% proc on both for a few seconds while the buffer dumped. They may need to extend the buffer further, both for the disconnect timeout as well as what gets saved at the server (provided they have the resources to support it).

The big problem with besieged though is they can't really just add the campaign tweak where you redeem tags on reraise and then tweak that to apply to a D/C issue. Besieged rewards are tied into the ending CS, so if you miss the CS---you miss the rewards. They need to fix that part of it first, then they can make it function more like campaign, and THEN maybe they can fix it so you can receive rewards on the re-connect.

Too bad it would involve so much work....means SE is less likely to consider it.