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  1. #21
    Player Alpheus's Avatar
    Join Date
    May 2011
    Location
    My Allegiance? I'm usually on whatever side Zordon is on
    Posts
    285
    Character
    Alpheus
    World
    Asura
    Main Class
    WAR Lv 99
    Why not just make the necessary Kupower permanent? it wears during battle but then it gives the player a choice after the battle is done: Hoof it at the speed we have now or rest a few ticks to run faster. Then again this thread's title is saying unconditional movement speed >.>
    (0)

  2. #22
    Player Raksha's Avatar
    Join Date
    Mar 2011
    Posts
    1,205
    Character
    Raksha
    World
    Lakshmi
    Main Class
    SCH Lv 99
    Quote Originally Posted by Alpheus View Post
    Why not just make the necessary Kupower permanent? it wears during battle but then it gives the player a choice after the battle is done: Hoof it at the speed we have now or rest a few ticks to run faster. Then again this thread's title is saying unconditional movement speed >.>
    The whole point is to have movement speed that is usable in battle. This isn't just matter of convenience.
    (0)

  3. #23
    Player Alpheus's Avatar
    Join Date
    May 2011
    Location
    My Allegiance? I'm usually on whatever side Zordon is on
    Posts
    285
    Character
    Alpheus
    World
    Asura
    Main Class
    WAR Lv 99
    Quote Originally Posted by Raksha View Post
    The whole point is to have movement speed that is usable in battle. This isn't just matter of convenience.
    Didn't get that from the OP or from her subsequent posts. Came across to me as either a "jw" sorta question or as someone else put it complaining. i do sympathize with the OP since by her own account she seems to be quite the accomplished player.
    (0)

  4. #24
    Player Rorrick's Avatar
    Join Date
    May 2011
    Posts
    61
    Character
    Lowen
    World
    Ragnarok
    Main Class
    MNK Lv 99
    SMN has Garuda's Fleet Wind.
    (0)

  5. #25
    Player Ironside's Avatar
    Join Date
    Jun 2011
    Location
    Windurst
    Posts
    62
    Character
    Ironside
    World
    Fenrir
    Main Class
    BLM Lv 90
    Honestly, while I'd love movement speed as much as the next guy (and my main jobs are BLM/SMN/RDM, so definitely ones that fall into this debate) I think it's meant to be more of an achievement. As far as I can see, the only jobs that get movement speed items easily are the ones that can use Hermes' Sandals, plus NIN and arguably BRD and SAM. On the other hand, the only job that can't boost movement speed by 12% or more through gear (as far as I can see) is DNC, which gets Chocobo Jig. The rest can use Herald's Gaiters, Crimson/Blood Cuisses, or Skadi's Jambeaux. Granted, not all of them want to, since THF/RNG can use Strider/Trotter Boots instead of Skadi, but you get the idea.

    Which jobs that get easy movement speed (discounting ASA here, so I think this would be most easily defined as WAR/MNK/COR/PUP/BRD/SAM/NIN) have a decent combat use for it aside from escaping combat with the mob? WAR, MNK, and SAM have to be up close to deal decent damage most of the time, although Yoichinoyumi SAM is an exception. PUP could use the auto to achieve much of the same thing as movement speed boosts, albeit at the risk of losing your auto. BRD can't deal much damage anyway and NIN's ranged damage, from what I've seen, is pretty weak, which leaves COR. COR has ranged damage, and thus would get some use out of it, but it's also the least-played job in the game according to the last Census, so it probably needs the boost quite frankly.

    Meanwhile, let's look at the jobs that have a harder time getting it, relying on Gaiters/WLegs/Skadi/Trotters. (Yeah, Trotter's is a bad example, but the only valid job on them for my argument is RNG.) First, Gaiters: WHM doesn't deal damage most of the time, but could use Gaiters to kite and cure simultaneously to an extent if for some reason that were ever, ever needed. BLM with gaiters is somewhat of a powerhouse, able to outrange most mobs with no trouble and then nuke them down. SMN doesn't get as much use out of them, since you could usually kite using Carby anyway, and most of your damage is from avatars. SCH, see BLM and WHM.

    Next, WLegs: PLD/DRG/DRK don't really have a reason to be restricted to these and not Hermes', since none of them have significant ranged damage output. RDM could function like a BLM on these, perhaps to a slightly lesser extent due to lower nukes, while BLU using ranged spells would be pretty hard to deal with also. Lastly, Skadi/Trotter's: THF usually prefers to melee for damage, while BST would be using a bet and wouldn't need the movement speed. RNG, being primarily ranged damage, could probably get some real use out of these (shooting while kiting, methinks).

    Yes, some of these arguments are fairly weak due to me only having a small amount of experience with some of the jobs involved. Sorry for that. Feel free to correct me where I'm incorrect or where there's a more valid point.

    So, while extra unconditional movement speed would be nice to have, I believe the difficulty of obtaining it is fair given the amount of extra help it would be for quite a few of the jobs that have a harder time getting it.

    (also, I love how COR is on three of the major sources of movement speed: Hermes', WLegs, and Skadi.)
    (0)

  6. #26
    Player Raksha's Avatar
    Join Date
    Mar 2011
    Posts
    1,205
    Character
    Raksha
    World
    Lakshmi
    Main Class
    SCH Lv 99
    Quote Originally Posted by Ironside View Post
    On the other hand, the only job that can't boost movement speed by 12% or more through gear (as far as I can see) is DNC, which gets Chocobo Jig.
    Tandava Crackows

    http://www.ffxiah.com/item/11430/tandava-crackows
    (0)

  7. #27
    Player Ironside's Avatar
    Join Date
    Jun 2011
    Location
    Windurst
    Posts
    62
    Character
    Ironside
    World
    Fenrir
    Main Class
    BLM Lv 90
    Quote Originally Posted by Raksha View Post
    And now I feel like an idiot for missing that, I've seen those drop before. Thanks. XD
    (0)

  8. #28
    Player TerribleOne's Avatar
    Join Date
    Mar 2011
    Location
    Quetzalcoatl - Bastok
    Posts
    2
    Character
    Terribleone
    World
    Quetzalcoatl
    Main Class
    WHM Lv 99
    So, I've been watching Herald's Gaiters for some time now. I've never had the Gil to purchase it for my WHM or BLM. I was close to getting it when everyone on my server was selling them for about 6-8 million, but I was short by 2-3 million. When I had enough (for 6-8), they moved up to 9-11 million. Now they sell for 13-14 million and I'm short yet again, but can probably sell a couple of items to get it. I am kind of holding myself back from buying them right now because what if SE decides to release something for WHM and BLM that is reasonably attainable.

    I've watched other jobs get their Movement Speed +12 gear, of which Aoidos' Cothrn. +1 (+2), Tandava Crackows and Danzo Sune-Ate is just insult to injury (if it was Abyssea only, I wouldn't be QQ'ing about this). Now SE makes Fajin Boots?!

    I have Desert Boots +1 and it is such a pain in to stop, cast then move on. For those of you that suggest ASA pants, since when is 8% greater or equal to 12%? Show me proof and I'll shut up and get them. Sprinter's Shoes? Show me that the "quickening" wears off when you are attacked on Herald's Gaiters, and I'll stop whining.

    So, SE, for your consideration, let's make an easier to get movement speed +12 item for WHM, BLM, SMN and SCH. Or maybe even a somewhat soloable BCNM that drops a rare/ex version of Herald's Gaiters.

    Yes, I am complaining.
    (1)

  9. #29
    Player Soranika's Avatar
    Join Date
    Aug 2011
    Location
    Windurst
    Posts
    452
    Not sure if it was mentioned since there's a lot to read here but.... Garuda got Fleet Wind....
    (0)
    Main Job: SMN95 <Hvergelmir 85 obtained 9/10/11>
    Side Jobs: WHM95 DNC95
    Gimp Jobs: SCH95 NIN95
    Quote Originally Posted by Kimikryo View Post
    If waiting 15 minutes is such an issue to you, I hope you never get stuck in public transport or in an elevator. You probably will go insane.

  10. #30
    Player Ihnako's Avatar
    Join Date
    Apr 2011
    Posts
    310
    Character
    Ihnako
    World
    Odin
    Main Class
    PUP Lv 99
    I still don't get why you need more movement speed?
    A mage who's panicing and pulling the mob is out of question cause he's just delaying the mob to be claimed by it's party, esp when the hatecap is reached.

    And traveling isn't that bad anymore even before Abyssea. You can rent a chocobo for less than 500 gil, most time 120 gil.
    There are several ways to reach a destination via teleportation, WoTG or outpost travel.
    Even the increased stability of sneak and invis (NIN and WHM) made traveling more fun than before.

    For NM camping and outclaiming - I don't need those either.

    Am I that old school that I can run from A to B without complaining that certain jobs can be there faster than me?
    (0)

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