No, it was a question. It really boils down to this: Is there a need for gaiters, and to a lesser extent wlegs, to still be cock blocked like they are when basically every other job in the game has gained easier access to movement speed.You don't have to. It can becondenced down to; Complaining. Why can I run fast on everything with no effort? Complaining. Why do I have to camp end game bosses for it? Complaining.
A little bit of balance in the other direction would be most welcome as the tables have turned quite considerably.
Honestly I dont know why people would oppose this. Gaiters are a ridiculous testament to the old ways, and they stick out like a sore thumb as an example of the problems we had before Abyss. Should we just keep it like that as a reminder of the ways things were? Some gaudy shrine to HNM shells and MPK? A testament to people who Bazaar the boots after their shell camped them twice a week?
Well thats kind of the problem in a nutshell. Thats exactly what has happened over the last few years to the jobs that had access to movement speed in the form of wlegs, gaiters and trotters. EVERYONE else got access to movement speed, and generally with easier to obtain items. While the difficulty of obtaining Gaiters etc. remained at the same level.sorry, I've just never seen the need for every job to have every other job's abilities.
So if we were to go by your rationale, any job that was gifted with movement speed in the last 4 years shouldnt have it.
The list includes:
-WAR
-SAM
-BST
-MNK
-PUP
-DNC
and Im sure theres more that I havent thought of.
Hell even something as simple as making gaiters Rare/Ex and a 100% drop would go a long way, its not like you can spam Tiamat for drops and it brings it more in line with what seems reasonable in the current game.