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  1. #1
    Player Malamasala's Avatar
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    Mar 2011
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    1,261
    Let me get a couple of things straight.

    1. The game isn't easier, it is faster. That means you do not have to kill monsters for 50 exp each. That means you don't have to camp a 24 hour NM with 10% drop rate for an item everyone wants.

    2. Lack of difficulty is everyones own fault. When you pick the strongest job, wear the strongest armors and use the strongest atmas together with the strongest food, what do you expect? Do you expect your max damage ability to take an hour to kill NMs? That would mean average people would take 5 hours to kill things. Anyone thinking it is too easy should ask themselves why they picked the easiest jobs to play. That or just ask SE for nerfs. Because believe it or not, the game is just fine in difficulty for my Summoner.

    3. Nowhere does it say you have to play all day, every day. You can play 2 days a week and do something useful with your life and still get things done now. Try it, and see if the difficulty of real life is hard enough for those periods between too easy FFXI.
    (5)

  2. #2
    Player JackDaniels's Avatar
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    May 2011
    Posts
    228
    Character
    Graystone
    World
    Quetzalcoatl
    Main Class
    THF Lv 99
    Ok but not everyone is going to use abyssea to get from 30-90 overnight, it's cheap and skilling up afterwards will be a pain. Also that person who ellegedly finished the game in a day, does he have a single imperial standing point or kindred seal?

    EDIT: It's not SE's fault that some people will be cheap/ impatient. SE can't expect new people to seriously invest 300 hours in taking a job to cap, but for the people who want to enjoy their experience, they can take the slow and steady route. What was the point of coming back if you are going to abysea the crap out of the game. Honestly was it fun doing level 30 missions at level 90? No? Then why bother??

    This game is about having fun. It's not a race to the top. Hard for such an elitist community to grasp the concept of fun?
    (0)
    Last edited by JackDaniels; 05-21-2011 at 07:39 AM.

  3. #3
    Player Leonlionheart's Avatar
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    Mar 2011
    Location
    Jeuno
    Posts
    1,769
    Character
    Leonlionheart
    World
    Asura
    Main Class
    WAR Lv 95
    Quote Originally Posted by rog View Post
    Recently a friend of mine started playing ffxi. He just started a new character. It took him less than one day to reach level 90. It took him another day to beat all the missions. The next day he beat shinryu, and got all the good atmas, and abyssites. About one more day later, he had full af3+2. On his fifth day back, he finally finished his empyrean weapon. On his sixth day back, he realized he had beat the game, and had nothing left to do, except watch the credits.

    This game should not be that easy. What ever happened to ffxi being "challenging"? What made ffxi so great in the past was that it was challenging. It was not a game where you had everything handed to you on a golden platter. And with each drop, came a sense of accomplishment. But now there is no sense of accomplishment, because it is impossible to overcome any challenges, since after all, no challenges remain in the game.

    Please SE, make ffxi challenging again.
    Obvious troll is obvious.

    Several (More than 7) missions have 1 day downtime.

    It takes probably 4 hours just to finish Shinryu cut scenes.
    (2)

  4. #4
    Player rog's Avatar
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    Mar 2011
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    1,208
    Quote Originally Posted by Akujima View Post
    Really piss-poor argument. And even though I still doubt that rog is being serious in this thread, this same argument pops up everywhere, assuming that people who desire more challenge cant figure out simple game mechanics.
    You doubt that i want a challenge in my games? I am the kind of guy who has done this multiple times. Who regularly plays through games such as FFs, Dragon age, etc with a single character...on my first play through. If a game has a difficulty setting, you can bet your ass i will have it set as high as it goes. I have been complaining for years that games now a days are all too easy.

    Quote Originally Posted by Miiyo View Post
    cmon Rog. Really? You do know that after this post, you can't do another like this for 3 days right?
    Fair enough.

    Quote Originally Posted by Raxiaz View Post
    I think you're over-exaggerating. There is no way your friend could have gotten to 90 in one day of playing from a fresh start. There is just no way. The amount of time you have to put into quests just to gain the ability to get to 90 probably takes a day.

    You're bullshitting.
    Because i totally did not already say that. And 90 in one day is more than reasonable. I actually do have a friend who recently came back, and he is currently level 60 war (no sub), with g3 done, 1/4 ks for g4, a war testimony, and capped GA skill for 60. In 2 days. If he was not such a casual, he would be 90 by now.

    Quote Originally Posted by Leonlionheart View Post
    Obvious troll is obvious.

    Several (More than 7) missions have 1 day downtime.

    It takes probably 4 hours just to finish Shinryu cut scenes.
    Shinryu cut scenes can be done in one night <.<
    (0)

  5. #5
    Player Leonlionheart's Avatar
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    Mar 2011
    Location
    Jeuno
    Posts
    1,769
    Character
    Leonlionheart
    World
    Asura
    Main Class
    WAR Lv 95
    "Can be."

    Often times you may miss one or two of the night time cut scenes, which would cause you to wait for an hour.

    Also would need sky warp to be reliable, which a new player will not have on his first week.

    On topic: Want a challenging game? Go play Demon Souls on PS3 and leave FFXI alone.
    Yes, FFXI could use some more challenging content but the game is in flux at the moment, we don't know whats in store for the real 99 cap.
    (0)

  6. #6
    Player rog's Avatar
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    Mar 2011
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    1,208
    Quote Originally Posted by Akujima View Post
    On topic: Want a challenging game? Go play Demon Souls on PS3 and leave FFXI alone.
    Too easy. Was a nice challenging game at first, but after a week or so, when i stopped sucking, it became pretty easy.
    (0)

  7. #7
    Player Leonlionheart's Avatar
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    Mar 2011
    Location
    Jeuno
    Posts
    1,769
    Character
    Leonlionheart
    World
    Asura
    Main Class
    WAR Lv 95
    Quote Originally Posted by rog View Post
    Too easy. Was a nice challenging game at first, but after a week or so, when i stopped sucking, it became pretty easy.
    Then I don't know what the gaming world has to offer you.
    (0)

  8. #8
    Player rog's Avatar
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    Mar 2011
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    Quote Originally Posted by Leonlionheart View Post
    Then I don't know what the gaming world has to offer you.
    Gonna go try some battletoads~

    edit: this game is some srs goddamn bullshit. And i thought i wanna be the guy was annoying with the random shit killing you out of no where with no warning.
    (0)
    Last edited by rog; 05-21-2011 at 03:26 PM.

  9. #9
    Player DerianX's Avatar
    Join Date
    Mar 2011
    Location
    Jeuno
    Posts
    77
    Character
    Derian
    World
    Odin
    Main Class
    PLD Lv 99
    Quote Originally Posted by Leonlionheart View Post
    Also would need sky warp to be reliable, which a new player will not have on his first week.
    I dunno. I started a new character a few months ago. After SE took the level caps off everything I decided to get her sky and sea access.

    Sky access took about 6 hours to duo with my main character. Sea took about 3 days, and most of that was all the running around and wading though cutscenes.
    (0)

  10. #10
    Player
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    184
    On the 7th day Akujima made a thread about how missions are too easy and level 30s should not be able to breeze through them. The dev team, ever vigilant of his concerns, acted swiftly with an emergency update that placed all mission related notorious monsters at level 110.

    Akujima, never satisfied with the possibility that level 30s MIGHT be able to beat said missions by leeching their way through, proposed said NMs would have aoe abilities with a BCNM-wide range, and that if you were dead at the end of a mission, you didn't get the win, similar to Atma.

    Some brave level 30s did manage to leech their way through said bcnms with the use of well-timed reraise items. The dev team banned them per Akujima's instruction.

    Akujima, still not satisfied, was tired of lvl 50s leeching their way through genkai 1. How dare they not farm their own items in a 50 cap alliance?!
    (16)

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