Then why do you say people do?
Or that it is possible?
Its possible for me to fly to the moon, but I think we both know I won't. But because there is a possibility, it must be true, right? So we must change it so its impossible for anyone to fly to the moon, because it is now, although most unlikely, possible.
That is what I'm getting from this thread. Because it is "possible" for somebody to do the things you are saying, however very unlikely, we must put a stop to it!
Besides, if thats how it was, Everyone would of been done with ffxi by now and quit. This includes me but NOPE.. Im still playing and I got too much to do and im sure others do too.
Tell me, how come I haven't finished majority of the main contents?
Because I simply dont have the time. I'm sure I am not the only one in that position.
People got things to do in RL.
Today FFXi you can get things done in a reasonable rate. But that doesn't mean everyone can get it done the way you explained it. Sorry. Thats unrealistic
1. True Gamers plays to have fun.
2. True Gamers don't play to waste time.
3. True Gamers Aren't wasting time if they enjoy the contents they play while progressing.
4. Gamers Love to see progression based on time/effort they put into challenges.
5. Gamers plays for challenging Elements, and Wants more Enjoyable contents.
6. Gamers don't play for Time Sink Elements, and Don't want A game to be a Chore!
All Gamers Unite!
A static group can rush a lot of crap through in a hurry. Case in point, I linked up with a group of JP NIN's and ran the bulk of an evasion club through to +2 in virtually 1 day. Started it at 9:30 PM, and had it finished by just before 11:00 PM the next night. |Team up?|
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This is a Final Fantasy game. Why shouldn't it be this easy?
When the game was new, players complained because CoP was too hard, so they nerfed it. Players complained because mobs would follow them out of one zone into another and they would die right at the zone line. SE fixed it. Players complained about not having enough new areas to xp in, level cap was 50 back then. SE added ToAU and raised the level cap to 75. Yet more complaints about lack of xp and along came WoTG. BRD's could skill songs and xp without fighting by lurking in corners during City battles. Players complained, SE fixed it.
Campaign got old/broken, players complained SE tried to fix it, added Beaucedine, Xarcabard and Castle Zvahl over time plus the lure of a Campaign XP ring. Didn't work too well. Then came SMN burns, just little ones to begin with, then over the course of a year or so it became a huge issue for a lot of players trying to level jobs in the starter areas and even as high as in Beaucedine Glacier, Fei'Yin. People were paying for spots in SMN burn parties. Players complained about them, but SE said it didn't go against the ToS and in fact, could and would ban players for "interfering".
FoV evolved during this time in response to players complaining about lack of xp.
Then along came Abyssea, the complete nerfing of CoP and level cap raised to 80. At first, people didn't know quite what to make of Abyssea, but it caught on quickly. It was SE's answer to more player complaints about the poor xp and lack of game content. Level cap raised to 85, more complaints about Bastion Ops, people beginning to catch on to leeching, level cap to 90 and all hell broke loose.
Players now begging to pay for leech/keywhore spots in Abyssea parties, HNM style camping of NM's for seals and anything else they could claim. More complaints from players about the HNM style of playing, lack of xp areas outside of Abyssea, the need to re-vamp old areas to encourage use of them by people who didn't want to Abyssea all the time. Thus GoV was born and Dynamis re-vamped, new Voidwalker system put in place, and still people complained. Too easy to some, perfect for others and a golden platter for new and returning players.
Soon, level 95 will come followed by level 99. Undoubtably there will be more complaints as each of these are introduced, because there are always 1000x more of those than commendations. Overcrowding will still and always be an issue, glitches will be found, fixes will be made, people will still complain.
In a year or so, maybe less, everyone will be level 99 with nothing left to do. SE won't be adding new areas in the near future, so you will all stand around complaining as the red sky of Abyssea turns to black and the servers are turned off.
Point is no matter what SE does here, or has done in the past, the name of the game is the same. The squeaky wheel gets the oil eventually, just not in the way some of you had hoped for.
Enjoy it for what it has become and go on and play something else. FFXI was/is an epic game, designed to be enjoyed for years. There will never be another quite like it.
Proud to be "Old School" and to have completed CoP pre-nerf
So it'll go back to what it was at 75? Leeching cought on 2 to 3 weeks after abyssea came out. Also when over half the player base gave up on CoP. One other thing oct which nerf did you finish CoP before.
Last edited by Ravenmore; 05-26-2011 at 05:32 AM. Reason: hit enter insted of shift >.<
Rog is not concernd about this he's trolling you all.
Also that no one seems to understand the point of hyperbole. I stand by my assertion that it is possible, but really it doesn't even matter.The problem is that Rog undermined this point by telling a story which was severely impossible hyperbole
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