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  1. #1
    Player rog's Avatar
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    ffxi should not be this easy

    Recently a friend of mine started playing ffxi. He just started a new character. It took him less than one day to reach level 90. It took him another day to beat all the missions. The next day he beat shinryu, and got all the good atmas, and abyssites. About one more day later, he had full af3+2. On his fifth day back, he finally finished his empyrean weapon. On his sixth day back, he realized he had beat the game, and had nothing left to do, except watch the credits.

    This game should not be that easy. What ever happened to ffxi being "challenging"? What made ffxi so great in the past was that it was challenging. It was not a game where you had everything handed to you on a golden platter. And with each drop, came a sense of accomplishment. But now there is no sense of accomplishment, because it is impossible to overcome any challenges, since after all, no challenges remain in the game.

    Please SE, make ffxi challenging again.
    (15)

  2. #2
    Player CrystalWeapon's Avatar
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    Mar 2011
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    Sandy Oreo
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    Character
    Crystalweapon
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    Lakshmi
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    DRG Lv 96
    On the 7th day he rested.
    (15)
    http://www.youtube.com/watch?v=t8NsnLfIAcs&feature=BF&list=PLB5F836BEB04E9DF1&index=8

  3. #3
    Player Octaviane's Avatar
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    Mar 2011
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    Quote Originally Posted by rog View Post
    Recently a friend of mine started playing ffxi. He just started a new character. It took him less than one day to reach level 90. It took him another day to beat all the missions. The next day he beat shinryu, and got all the good atmas, and abyssites. About one more day later, he had full af3+2. On his fifth day back, he finally finished his empyrean weapon. On his sixth day back, he realized he had beat the game, and had nothing left to do, except watch the credits.

    This game should not be that easy. What ever happened to ffxi being "challenging"? What made ffxi so great in the past was that it was challenging. It was not a game where you had everything handed to you on a golden platter. And with each drop, came a sense of accomplishment. But now there is no sense of accomplishment, because it is impossible to overcome any challenges, since after all, no challenges remain in the game.

    Please SE, make ffxi challenging again.
    /cries because you are so right in every respect. I have heard a rumor, mentioned more than once over the last several months, that FFXI will become like endgame again and that to reach level 99, you will have to know how to play FFXI as it was originally created, complete either a series of quests/missions requiring "old school" knowledge, and maybe even fight Maat and his brother Degenhard as the ultimate test. Make it so SE.
    (1)
    Proud to be "Old School" and to have completed CoP pre-nerf

  4. #4
    Player JackDaniels's Avatar
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    May 2011
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    Character
    Graystone
    World
    Quetzalcoatl
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    THF Lv 99
    Ok, well if this game was still "old school" then it would take a newcomer approximately 2-3 years to reach 90 and finish every mission. I'm having the time of my life leveling without stressing over a lack of a party, at the same time I'm making a point of challenging myself (not going overkill) with missions and sometimes just soloing random EvenMatches that I find along the way for the fun of it, such as malboro as a 27 thf/war.

    Sorry if you don't like the fact that I don't have to work as hard as you did, ie: wasting time lfg. What do you care anyways if you've already completed the content, this thread is purely trolling SE's move to make this game more enjoyable, either that or to make new people feel like they aren't accomplishing as much as you did.
    (9)

  5. #5
    Player Akujima's Avatar
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    Mar 2011
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    470
    Character
    Shinjima
    World
    Asura
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    PLD Lv 99
    Funny how this is a sarcastic troll, yet it won't be deleted.
    (8)
    悪島 Where the spirit of the moon resides... 気 愛 月光

  6. #6
    Player Izzybella's Avatar
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    Mar 2011
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    San d'Oria
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    56
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    Izzybella
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    Sylph
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    NIN Lv 99
    Quote Originally Posted by rog View Post
    Recently a friend of mine started playing ffxi. He just started a new character. It took him less than one day to reach level 90. It took him another day to beat all the missions. The next day he beat shinryu, and got all the good atmas, and abyssites. About one more day later, he had full af3+2. On his fifth day back, he finally finished his empyrean weapon. On his sixth day back, he realized he had beat the game, and had nothing left to do, except watch the credits.

    This game should not be that easy. What ever happened to ffxi being "challenging"? What made ffxi so great in the past was that it was challenging. It was not a game where you had everything handed to you on a golden platter. And with each drop, came a sense of accomplishment. But now there is no sense of accomplishment, because it is impossible to overcome any challenges, since after all, no challenges remain in the game.

    Please SE, make ffxi challenging again.
    FFXI still has challenge. It also still has alot of BS.
    (3)

    "I have wept in the night for the shortness of sight that to somebody's need made me blind, but I have never yet felt a tinge of regret for being a little too kind." ~~ anon

  7. #7
    Player rog's Avatar
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    Quote Originally Posted by JackDaniels View Post
    Ok, well if this game was still "old school" then it would take a newcomer approximately 2-3 years to reach 90 and finish every mission. I'm having the time of my life leveling without stressing over a lack of a party, at the same time I'm making a point of challenging myself (not going overkill) with missions and sometimes just soloing random EvenMatches that I find along the way for the fun of it, such as malboro as a 27 thf/war.

    Sorry if you don't like the fact that I don't have to work as hard as you did, ie: wasting time lfg. What do you care anyways if you've already completed the content, this thread is purely trolling SE's move to make this game more enjoyable, either that or to make new people feel like they aren't accomplishing as much as you did.
    I am not saying we should go back to the way things used to be. That is not what i want either. I just want a compromise between what we have now (everything being given away with no effort or challenge) and what we used to have (stupidly excessive time wasting impossible content).

    The closest things we have any more to challenges are shinryu and rani, and everyone just uses brews on those because they are "too hard".
    (1)

  8. #8
    Player Akujima's Avatar
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    Mar 2011
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    Shinjima
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    Asura
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    PLD Lv 99
    Quote Originally Posted by rog View Post
    I am not saying we should go back to the way things used to be. That is not what i want either. I just want a compromise between what we have now (everything being given away with no effort or challenge) and what we used to have (stupidly excessive time wasting impossible content).

    The closest things we have any more to challenges are shinryu and rani, and everyone just uses brews on those because they are "too hard".

    So, if this whole thread is actually not a troll and you're being serious... Then I'll agree with you.

    FFXI went from one extreme to the other.
    (0)
    悪島 Where the spirit of the moon resides... 気 愛 月光

  9. #9
    Player Misi's Avatar
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    Mar 2011
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    10/10/10 Bastok
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    104
    Character
    Misi
    World
    Quetzalcoatl
    Main Class
    BLM Lv 99
    While I'm glad new people don't have to feel so terribly overwhelmed with unrealistic pre-requisites across multiple expansions, It is a bit dis heartening for people who started at launch. At the same time, those original people are older now and have less time to dedicate to a huge MMO so in that respect I'm grateful for some of the changes. People who don't want to take the time to learn and play a job properly, not so much. Unfortunately with this new system that is going to be the norm with the exception of a few.

    I've accepted its not going to go back to the way it was so there isn't use in whining about it. As far as Rog's friend is concerned, It just sounds like he didn't sleep for a few days and did nothing but play XI. Anyone can accomplish a number of things that way in the game old style or new. You can get to 1-50+ the old way if you really wanted to. Probably even more now with FOV and GOV systems. if anything, mission wise be grateful. One of my biggest complaints is having to do multiple mission based story line bosses for new people, (over and over again) only to have them quit because they got overwhelmed. Your time wasted, you are in a bad mood, they are in a bad mood from being frustrated in a video game. It would be a lose lose situation. The newer people will still feel a sense of accomplishment, but yeah, it'll never be on the same level as the first time people.

    It just depends on how you, the player want to play the game. My personal favorite story to tell new people is the "Back in MY day, goblins didn't de-spawn when you zoned. If you heard Selbina's theme when you got to the other side it was a glorious day.. Until you realized you'd be stuck there for real life days because those same goblins were getting re-trained over and over and waiting for some high level player to walk by and kill them." They think you are kidding. it is adorable!

    If you saw the sketches that looked like zone concepts that were posted on POL a few months ago, it looks like they have a huge system in store for us in the future. I'm sure that'll be tougher then what we are used to right now.
    (2)

  10. #10
    Player rog's Avatar
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    Quote Originally Posted by Akujima View Post
    So, if this whole thread is actually not a troll and you're being serious... Then I'll agree with you.

    FFXI went from one extreme to the other.
    Of course i am serious.

    Exactly. Each extreme has its advantages, but if we could find some place in the middle, the game would be much better off.
    (1)

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