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  1. #71
    Player Greatguardian's Avatar
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    Mar 2011
    Posts
    3,238
    Attack is partially reflected in cRatio. Ratio is literally the Ratio between your Attack and enemy Defense. cRatio stands for "Corrected Ratio", which is Ratio after it is modified by Level Correction.

    No update, just terminology.
    (0)

  2. #72
    Player Bumbeen's Avatar
    Join Date
    Apr 2011
    Posts
    352
    Character
    Bumbeen
    World
    Valefor
    Main Class
    RDM Lv 1
    is the ygk bonus applied after level correction?
    (0)

  3. #73
    Player Byrth's Avatar
    Join Date
    Mar 2011
    Posts
    2,172
    Character
    Byrth
    World
    Lakshmi
    Main Class
    DNC Lv 99
    Quote Originally Posted by Bumbeen View Post
    is the ygk bonus applied after level correction?
    No, it is not.
    (0)

  4. #74
    Player Atomic_Skull's Avatar
    Join Date
    Mar 2011
    Posts
    1,248
    Character
    Bjorne
    World
    Fenrir
    Main Class
    MNK Lv 5
    Quote Originally Posted by Bumbeen View Post
    did they update y/g/k or something? All I remember is gekko gets a 100% attack bonus, kasha gets a 50% attack bonus and yukikaze gets something I forget.
    It gets an attack bonus but it's a multiplier applied to cRatio not a straight multiplier to attack.
    (0)

  5. #75
    Player Bumbeen's Avatar
    Join Date
    Apr 2011
    Posts
    352
    Character
    Bumbeen
    World
    Valefor
    Main Class
    RDM Lv 1
    Quote Originally Posted by Atomic_Skull View Post
    It gets an attack bonus but it's a multiplier applied to cRatio not a straight multiplier to attack.
    Quote Originally Posted by Byrth View Post
    No, it is not.
    Applied before level correction bro!
    (0)

  6. #76
    Player Byrth's Avatar
    Join Date
    Mar 2011
    Posts
    2,172
    Character
    Byrth
    World
    Lakshmi
    Main Class
    DNC Lv 99
    There's actually no difference between a multiplier to cRatio and a multiplier to Attack

    cRatio = Attack/Defense

    If Attack is increased by a factor of 1.5:
    cRatio = 1.5*Attack/Defense

    If cRatio is increased by a factor of 1.5:
    cRatio = 1.5*Attack/Defense

    "Level Corrected cRatio" would be a different story, but it's applied before level correction so it doesn't matter. It's terminology, and blame the wiki pages for their shitty explanations and redundant naming schemes.
    (1)

  7. #77
    Player Bumbeen's Avatar
    Join Date
    Apr 2011
    Posts
    352
    Character
    Bumbeen
    World
    Valefor
    Main Class
    RDM Lv 1
    Oh ok . I was under the impression cratio was post-level corrected atk/def. Thanks for that post
    (0)

  8. #78
    Player Arciel's Avatar
    Join Date
    May 2011
    Posts
    139
    Character
    Arciele
    World
    Bahamut
    Main Class
    SMN Lv 99
    Quote Originally Posted by Dallas View Post
    Then I won't show you the non-weapon gear to completely negate the perp cost component. That leaves you with that MAB component versus Myrkr (aka Convert +1 every 2 minutes).

    It's amazing, but nowhere near the best yet.
    It IS the best. if your SMN is meleeing anything worth a challenge outside of Abyssea you're doing it wrong. With the proper gearset and Nirvana, you should be idling with avatar out at about 5mp/tic refresh, which amounts to approx 100 mp gained per minute, not considering refresh from subjob. If you're using (celestial) avatar of the day, you can push this to 6 (or 7, not entirely sure) which is 120~140 mp/minute, whilst your avatar is out - more if its Carbuncle Fenrir or Diabolos. If I'm not mistaken the most you can ever get if your weapon slot is not counted is 1-2mp/tic - and thats what Hvergelmir would probably gain.

    It isn't about negating perp cost as much as it is about perpetuating with constant MP to keep up with blood pacts - and staying alive, pretty much. You can do all this with a Nirvana without having to melee - meaning that you aren't dependent on the mob for your MP regeneration, nor will you run the risk of incapacitation just to gain TP to use Myrkr.

    Case in point, take a Nirvana build SMN and a Hvergelmir SMN to the strongest new NMs outside of Abyssea from Voidwatch - Voidwrought, Hahava and Celaeno. Any SMN will be dead before long if it so much as tries to melee for TP. Not even going to discuss inside Abyssea because all you need is atma there.

    And to add upon this, Nirvana comes with a very generous MAB boost for avatars, which simply cannot be beaten.
    In other words, for a SMN with avatar out, you're really better off with Nirvana for constant MP gain instead of Hvergelmir for slightly more MP returns so long as you have TP.
    The only exception to this is IF you're fighting mobs that are weak enough to melee solo- typically DC and below. But even with a Nirvana you won't lose out on very much because you still have Spirit Taker and the bonus of Aftermath effects.
    (0)

  9. #79
    Player Malamasala's Avatar
    Join Date
    Mar 2011
    Posts
    1,261
    Quote Originally Posted by Camate View Post
    Currently the development team is not looking at adjusting the amount of alexandrite needed, nor are they looking into increasing the methods by which alexandrite can be obtained. However, they will be making improvements and adjustments in order to rejuvenate salvage, assault, and other Treasures of Aht Urghan content.
    It doesn't surprise me that the development team yet again pick the wrong course of action. Isn't there any way we can tell them they are doing it wrong? It is like sitting on a sinking ship and hear the captain scream "Swab the deck! Yarrr!".

    The main issue with relics, mythics and empyreans is where your good weapon ended up anyway. Like SMN has crap relic, good mythic, whatever empyrean. Ideally every SMN should go for a mythic, but 30 000 alex per SMN on the server is hard to create. Meanwhile every SAM and WAR can just go make empyreans easy as cake and get the best weapon in the game.
    (0)

  10. #80
    Player Mightyg's Avatar
    Join Date
    Apr 2011
    Posts
    66
    Character
    Fredrico
    World
    Carbuncle
    Main Class
    PLD Lv 90
    Naturally since these events have fallen out of favor, they are very very hard to get. I'm assuming SE wants to revitalize these events. Either way, setting monetary requirements to obtain top tier weapons has always been a major flaw in that it rewards people with money, not necessarily those that worked hard to obtain it. Relics may very well be the largest reason gil selling was such a plague on the game for so long. Dynamis Currency/Alexandrite should be done away with completely in exchange for a personal point system. To transition to this, simply allow currency to be exchanged for points so people previously working on obtaining Relic/Mythic can receive credit for their effort.
    (0)

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