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  1. #31
    Player Sekundes's Avatar
    Join Date
    Mar 2011
    Posts
    78
    Character
    Sekundes
    World
    Ragnarok
    Main Class
    BLU Lv 99
    I too would like to see it buffed. I mean, I love drakes but not getting your aftermath from your primary damage ws really hurts this weapon's viability.
    (2)

  2. #32
    Player Mookie's Avatar
    Join Date
    Mar 2011
    Posts
    16
    Character
    Mookies
    World
    Carbuncle
    Main Class
    WHM Lv 90
    Yeah cal's torment isn't to do damage. We already have Drakesbane for that. Cal's torment is situational to break through mobs def. Like if your fighting...Genbu ^^ or turtles. Thing is SE balances out all the ws. So alot of the great ws you see on emp weapons was given to weapons that didn't have a multi-crit ws. As dragoons already have it, doesn't make sense for it to get another.
    (0)
    "One Tarutaru to rule them all..."

  3. #33
    Player Stromgarde's Avatar
    Join Date
    Mar 2011
    Posts
    43
    Character
    Stromgarde
    World
    Siren
    Main Class
    DRG Lv 99
    The problem is that it's terrible for that too. It only ignored 10% def at 100% TP, and at that rate you're better off spamming drakesbane anyway. Wheeling thrust may be horrible, but at least it ignores 50% def from the start.
    (1)

  4. #34
    Player Silkavenger's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    31
    Character
    Eriina
    World
    Ragnarok
    Main Class
    DRG Lv 99
    Just got this my Rohngomiant85 last night and it is freakin sweet! Haven't tested it in abyssea yet, and I'd like to change my WS geara bit, but things that get stabbed during aftermath get dead!

    Camlann's itself was doing anywhere from 1400-2000 on Little mobs in Miz. Coast. Crits for 900ish. Once I did spirit jump 612 immediately followed by soul jump 1214. It just looked cool in the log. Often times you know when a mob is hit by a WS because it's health bar just suddenly disappears. Last night? No WS, it's just me critting or jumping, heh.

    Can't wait to get the lvl 90 upgrade!
    (0)

  5. #35
    Player Coldbrand's Avatar
    Join Date
    Mar 2011
    Posts
    472
    Character
    Golovko
    World
    Leviathan
    Main Class
    DRG Lv 99
    I think they should do 100% ignores 50%, 200% ignores 75%, 300% ignores 100% armor. Why should we get shafted on our WS?
    (0)

  6. #36
    Player
    Join Date
    Mar 2011
    Posts
    68
    Ya, there is no doubt about it, we drg definatly should have Camlann's Torment ws balanced, as it stands it's makes Rohngomiant pointless for aftermath since draks will out damage, and it is NOT a situational weaponskill, it's a weaponskill in need of some love.
    (2)

  7. #37
    Player Silkavenger's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    31
    Character
    Eriina
    World
    Ragnarok
    Main Class
    DRG Lv 99
    After playing with Camlann's a bit inside abyssea I have to agree that its usefulness is suspect.

    I'd be happy to see a greater amount of defense ignored per TP% starting at 50% def ignored at 100%TP.

    I'd also be happy to see the aftermath duration lengthened to 1min per 100% (3 min at 300%). 1.5 min of aftermath is not enough when camlann's damage is so low inside abyssea.

    Any adjustment to either balance this WS's damage or utility or both would be welcome.
    (2)

  8. #38
    Player
    Join Date
    Mar 2011
    Posts
    68
    Lets hope with the up coming weaponskill adjustments Camlann's Torment will see some MUCH needed love.
    (2)

  9. #39
    Player Mookie's Avatar
    Join Date
    Mar 2011
    Posts
    16
    Character
    Mookies
    World
    Carbuncle
    Main Class
    WHM Lv 90
    Yeah Cal's Torment is definitely a situational ws. Triple damage ignoring def varying with tp. I'd only use it if the mob had high def and high evade. Drakesbane will outdamage Cal's torment everytime, especially in Abyssea where you have crit boosters if it lands all 4 hits. There's just no getting around that. Emp weaponskills weren't made to do damage for all jobs, it was to even out the inbalances. It gave multi-crit ws to all jobs that didn't have them. and it gave weird stuff to those that did have them.
    (0)
    "One Tarutaru to rule them all..."

  10. #40
    Player noodles355's Avatar
    Join Date
    Mar 2011
    Posts
    883
    Quote Originally Posted by Mookie View Post
    So alot of the great ws you see on emp weapons was given to weapons that didn't have a multi-crit ws. As dragoons already have it, doesn't make sense for it to get another.
    Kannagi, Blade: Jin. Ukonvasara, Raging Rush.
    (2)

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