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  1. #61
    Player
    Join Date
    Mar 2011
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    1,401
    At least Camlann makes light with Drakesbane which is kind of neat, I guess.
    (1)

  2. #62
    Player Anucris's Avatar
    Join Date
    Mar 2011
    Posts
    132
    Character
    Anucris
    World
    Siren
    Main Class
    RDM Lv 90
    yeah this would be my main purpose for the weapon. especially in abyssea with vv on spirit linking. doing a double light or 2 seperate sc's within 20 seconds or so is pretty easy
    (0)

  3. #63
    Player saevel's Avatar
    Join Date
    Apr 2011
    Posts
    2,350
    Quote Originally Posted by Transmit View Post
    CT would have a strong place if the ignore defense was worthwhile. 15% isnt much when you look at other WS's. Shoha adds somewhere between 35%~45% attack, old school Gekko was 100% attack. I mean even Wheeling Thrust was ignore 50% def.
    I was trying to be kind to it. SE really dropped the ball on this WS, should of made the ignore def 50~75%. Would of made it useful vs ridiculously high defense targets.
    (0)

  4. #64
    Player Dimi's Avatar
    Join Date
    Jun 2011
    Location
    Windurst
    Posts
    6
    Character
    Dimi
    World
    Carbuncle
    Main Class
    DRG Lv 99
    I just today noticed that Torcleaver's fTP is so much higher than Camlann's Torment's... And it scales with TP.
    I like my Rhongomiant... but I wish its signature weaponskill wasn't so laughable.
    (1)

  5. #65
    Player
    Join Date
    Mar 2011
    Posts
    1,401
    It's just annoying how Camlann/Wheeling have "Ignores Defense varies with TP" but many weapon skills that SAM and DRK receive have this as a hidden effect IN ADDITION to "Damage varies with TP". So they can have a weapon skill which scales in damage with higher TP but also has a innate cRatio Attack Bonus. Dragoon should get an 'Ignores Defense" job trait that either ignores 100% Defense and proc's like 5-10% of the time similar to Kick Attacks/Triple Attack/Double Attack and can proc on Weapon Skills; or weaker traits that are always active that ignore 5-10% of Defense; similar to Subtle Blow/Store TP/Fencer etc. Dragoon really lacks in Attack because we don't have Berserk or Last Resort and we can't sub WAR because we lose out on Third Eye/Hasso/Meditate. So while DRKs can sub SAM because they have Last Resort(Which can be meritted to be better than Berserk) and WAR has berserk naturally and benefits from /SAM nicely, DRG is the only 2 handed melee job that has to CHOOSE between high attack and /SAM's benefits while other 2handed jobs get both.

    Many DRK/SAM SAM/WAR and WAR/SAM I know talk about how they have like 1200+ attack when fully buffed and as DRG the best I can do as DRG/SAM is like 880ish with Food because I don't have berserk or Last Resort. Give DRG some kind of trait that ignores defense or a JA that boosts Attack significantly but reduces wyvern breath accuracy or something. Maybe even make it like Saber Dance, restricts breaths but gives Attack+25% that diminishes over time to be more balanced(would also let us take TP from wyvern using Spirit Link since breaths would be rrestricted, the wyvern's TP wouldn't be reset when we WS every few seconds.)
    (6)
    Last edited by Ophannus; 05-19-2012 at 02:20 AM.

  6. #66
    Player Babekeke's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    2,273
    Quote Originally Posted by Ophannus View Post
    Many DRK/SAM SAM/WAR and WAR/SAM I know talk about how they have like 1200+ attack when fully buffed and as DRG the best I can do as DRG/SAM is like 880ish with Food because I don't have berserk or Last Resort.
    Just wondering, does Spirit Surge add the wyvern's attack to our own, or just base stats? Not a fix by any means, but DRG can do a lot of damage during the 2 hour.
    (0)

  7. #67
    Player Dathus's Avatar
    Join Date
    Mar 2011
    Posts
    9
    Character
    Dathus
    World
    Siren
    Main Class
    DRG Lv 99
    If DRG had some sort of Berserk/LR I think we could come back as something that resembles a decent DD.
    (0)

  8. #68
    Player
    Join Date
    Mar 2011
    Location
    San d'oria
    Posts
    25
    Excuse the epic necrobump, but i figure I throw just a tad bit of light of using CT. In VW when I find myself seriously resisted (and i mean 2-3 digit "oh wtfman" dmg), when I spam wings for zerg sake my CTs pulls ahead, many times between 1k-1.4k. This is thanks to the 300tp maxed ignore def mod, also my aftermath ODD would sometimes shank my ws Dmg. CT and the Rhongo was built HNMs in mind for sure and star/drakes is clearly best for instances where monsters dont have anti piercing traits and hardcore defs. But dont bet on decent numbers @100% tp for CT, you neee to cap your tp for sure for it to be a good utility..... which is where my complaint lies. I wont always have a wing available and builing 300tp just to CT is not worth it. Definitely needs to be enhanced or give Drg a backbone to help enhance it's power with JA or traits.
    (0)

  9. #69
    Player
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    2,169
    That's just... terrible.
    (3)

  10. #70
    Player saevel's Avatar
    Join Date
    Apr 2011
    Posts
    2,350
    If your getting such low numbers, then get off your a$$ and throw an Angon, or were you one of those idiots who only merited it to 1/5 for "procing".
    (0)
    Quote Originally Posted by Raelix
    Ragnarok's aftermath is only 5% crit rate, even with lv99, so there's almost no point in using Scourge, you just spam Resolution. Even then you become just a boring meathead DD.

    Apoc with both Catastrophe and Entropy gives you crazy sustain of both HP and MP. With the Haste aftermath you can wear a ton of -PDT and solo almost any 75 content.
    Doing damage is for WAR's, DRK is about soloing 75 content yo.....

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