At least Camlann makes light with Drakesbane which is kind of neat, I guess.
At least Camlann makes light with Drakesbane which is kind of neat, I guess.
yeah this would be my main purpose for the weapon. especially in abyssea with vv on spirit linking. doing a double light or 2 seperate sc's within 20 seconds or so is pretty easy
I just today noticed that Torcleaver's fTP is so much higher than Camlann's Torment's... And it scales with TP.
I like my Rhongomiant... but I wish its signature weaponskill wasn't so laughable.
It's just annoying how Camlann/Wheeling have "Ignores Defense varies with TP" but many weapon skills that SAM and DRK receive have this as a hidden effect IN ADDITION to "Damage varies with TP". So they can have a weapon skill which scales in damage with higher TP but also has a innate cRatio Attack Bonus. Dragoon should get an 'Ignores Defense" job trait that either ignores 100% Defense and proc's like 5-10% of the time similar to Kick Attacks/Triple Attack/Double Attack and can proc on Weapon Skills; or weaker traits that are always active that ignore 5-10% of Defense; similar to Subtle Blow/Store TP/Fencer etc. Dragoon really lacks in Attack because we don't have Berserk or Last Resort and we can't sub WAR because we lose out on Third Eye/Hasso/Meditate. So while DRKs can sub SAM because they have Last Resort(Which can be meritted to be better than Berserk) and WAR has berserk naturally and benefits from /SAM nicely, DRG is the only 2 handed melee job that has to CHOOSE between high attack and /SAM's benefits while other 2handed jobs get both.
Many DRK/SAM SAM/WAR and WAR/SAM I know talk about how they have like 1200+ attack when fully buffed and as DRG the best I can do as DRG/SAM is like 880ish with Food because I don't have berserk or Last Resort. Give DRG some kind of trait that ignores defense or a JA that boosts Attack significantly but reduces wyvern breath accuracy or something. Maybe even make it like Saber Dance, restricts breaths but gives Attack+25% that diminishes over time to be more balanced(would also let us take TP from wyvern using Spirit Link since breaths would be rrestricted, the wyvern's TP wouldn't be reset when we WS every few seconds.)
Last edited by Ophannus; 05-19-2012 at 02:20 AM.
If DRG had some sort of Berserk/LR I think we could come back as something that resembles a decent DD.
Excuse the epic necrobump, but i figure I throw just a tad bit of light of using CT. In VW when I find myself seriously resisted (and i mean 2-3 digit "oh wtfman" dmg), when I spam wings for zerg sake my CTs pulls ahead, many times between 1k-1.4k. This is thanks to the 300tp maxed ignore def mod, also my aftermath ODD would sometimes shank my ws Dmg. CT and the Rhongo was built HNMs in mind for sure and star/drakes is clearly best for instances where monsters dont have anti piercing traits and hardcore defs. But dont bet on decent numbers @100% tp for CT, you neee to cap your tp for sure for it to be a good utility..... which is where my complaint lies. I wont always have a wing available and builing 300tp just to CT is not worth it. Definitely needs to be enhanced or give Drg a backbone to help enhance it's power with JA or traits.
That's just... terrible.
If your getting such low numbers, then get off your a$$ and throw an Angon, or were you one of those idiots who only merited it to 1/5 for "procing".
Doing damage is for WAR's, DRK is about soloing 75 content yo.....Originally Posted by Raelix
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