I just today noticed that Torcleaver's fTP is so much higher than Camlann's Torment's... And it scales with TP.
I like my Rhongomiant... but I wish its signature weaponskill wasn't so laughable.
I just today noticed that Torcleaver's fTP is so much higher than Camlann's Torment's... And it scales with TP.
I like my Rhongomiant... but I wish its signature weaponskill wasn't so laughable.
For those who are curious, testing seems to indicate that Ryu is not only the best weapon for drg but the best weapon currently in the game.
Also, a Drg with one can be considered the best straight dd in the game if you do not count things such as counters or retaliation which can vary so it's hard to say without defining a very specific set of criteria. Granted this is based of theoretical testing meaning that without having exact damage formulas it can't be perfect and this is calculated so results can vary since both jobs would have to follow a very strict tp cycle to meet numbers like this.
If your curious there is a thread about it on AH.
Great to see people discussing this intelligently. The Rhongomiant actually suffers from a bad reputation in general, with a lot of people thinking it's "worthless" and that you're stupid to even think of working on it. I've had a few people literally tell me I'm "wasting my time". Around 13 fangs from my lv85 version now, so fortunately for them, I don't take their comments too seriously.
Not too hard to get a VIT build, like Insaniac said. I used to have one for the old jumps. And I agree with our wyverns needing Healing Breath IV but it would probably be limited, as you can do upwards of 1000+ HB III right now - outside of Abyssea, with proper gear set.
I too would like to see it buffed. I mean, I love drakes but not getting your aftermath from your primary damage ws really hurts this weapon's viability.
The problem is that it's terrible for that too. It only ignored 10% def at 100% TP, and at that rate you're better off spamming drakesbane anyway. Wheeling thrust may be horrible, but at least it ignores 50% def from the start.
Ya, there is no doubt about it, we drg definatly should have Camlann's Torment ws balanced, as it stands it's makes Rohngomiant pointless for aftermath since draks will out damage, and it is NOT a situational weaponskill, it's a weaponskill in need of some love.
Just got this my Rohngomiant85 last night and it is freakin sweet! Haven't tested it in abyssea yet, and I'd like to change my WS geara bit, but things that get stabbed during aftermath get dead!
Camlann's itself was doing anywhere from 1400-2000 on Little mobs in Miz. Coast. Crits for 900ish. Once I did spirit jump 612 immediately followed by soul jump 1214. It just looked cool in the log. Often times you know when a mob is hit by a WS because it's health bar just suddenly disappears. Last night? No WS, it's just me critting or jumping, heh.
Can't wait to get the lvl 90 upgrade!
I think they should do 100% ignores 50%, 200% ignores 75%, 300% ignores 100% armor. Why should we get shafted on our WS?
After playing with Camlann's a bit inside abyssea I have to agree that its usefulness is suspect.
I'd be happy to see a greater amount of defense ignored per TP% starting at 50% def ignored at 100%TP.
I'd also be happy to see the aftermath duration lengthened to 1min per 100% (3 min at 300%). 1.5 min of aftermath is not enough when camlann's damage is so low inside abyssea.
Any adjustment to either balance this WS's damage or utility or both would be welcome.
Lets hope with the up coming weaponskill adjustments Camlann's Torment will see some MUCH needed love.
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